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Neues Interview

gepostet von Bob am 21.01.2002, 23:14

Auf bluemonday.cc gibt es ein neues Interview mit Bill Fisher zu lesen. Interessant sind vor allem die neuen Screenshots (zum Beispiel vom "Situation Report Screen" - der Platz an dem man vermutlich entscheiden wird wo die nächsten IFPs hingehen). Hier eine kleine -recht interessante- Textpassage:

our game is designed for simultaneous multiplayer play. This is very different than some other titles, in which players take turns making their moves. In MOO3. everyone takes their turn at the same time. Then turns are submitted, processed, and results distributed to all players. This speeds up the game considerably.

Space combat and ground combat are handled by the Combat Scheduler, which runs at the end of every turn. The Scheduler figures out who is fighting whom and if there are any dependencies. Then it organizes the combats in the most efficient manner. This allows us to fight more than one battle at a time, if the battles don't affect one another. Again, this streamlines the turn processing and keeps the game moving.

Finally, we're working on a feature that will allow each player to start thinking about the next turn even when others haven't finished the current turn. This keeps players from becoming bored while waiting for others to finish their turns.


Danke an Matschkopf in unserem Forum für den heissen Tip.

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