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CodePatchInfos
gepostet von Bob am 13.05.2003, 09:16 Der neue Codepatch schleicht sich seinen Weg zur Vollendung. Während der Patch zwischen Qualitätssicherung und Quicksilver hin und her wandert, werden immer mal wieder ein paar Veränderungen bekannt. Apolyton vermutet dabei, dass der Patch noch ungefähr 2 Wochen auf sich warten lassen dürfte, wobei wir bei Moo3Planet mit Zeitangaben schon immer höchst vorsichtlich waren. Aber lieber will ich einige der Neuerungen noch nennen:
- Klickt man einen Task Force auf der Galaxie an, wird in der unteren rechten Ecke die Imperiumszugehörigkeit erscheinen.
- Man kann nun auch die ständigen Anzeigen der Bevölkerungsmigration aus der Siterepkartei entfernen.
- Es gibt nun einen Graphen, der die Entwicklung von Planeten, Bevölkerung, Technologielevel usw. im Siegbildschirm anzeigt.
Es gibt zudem noch viele viele andere Änderungen, die aber alle nicht so weltbewegend sind.
- Added a "History" tab to the Victory screen that displays graphs over the course of the game for the number of planets, population, tech level and victory points of all the known empires in the game (living or dead).
- Modified lottery for selecting a civ to attack to increase the odds of attacking a human player (as opposed to another computer player) in hard or impossible.
- Corrected coloring of the overdrive indicator on the economic and research sliders. Color was changing at multiples of AU instead of multiples of PP (or RP).
- Modified military pre-combat AI so that it will defend a planet (if it has one) rather than attack in a system when outnumbered, even at holy war border policy.
- Corrected some remaining problems with both players in a combat selecting "assault planet".
- Corrected the logic of Orion Great White Smackdowns to remove mutli-player synchronization problems (these were mostly introduced in the patch, but I think at least one of the smackdown triggers had this problem previously).
- Corrected a problem where the effect of some buildings was sometimes lasting after the building was destroyed.
- Cached some planetary defense calculation values to improve performance of a sort used by the military AI.
- On the galaxy map, a small colored square is drawn in the lower-right corners of the task force icons to indicate which empire they belong to.
- On the galaxy map in empire borders mode, if deployment centers exist in a star system but the player has none in there, the color of the icon is changed to grey.
- Added Sitrep filter for Planetary Migration.
- Corrected a problem which could hang the game in "resolving space combat" when there were multiple overlapping combats involving five or more civs.
- On the floating task force command panel, selecting multiple task forces will not play the select sound.
- Added text for bankruptcy warning sitrep (will warn when current spending will result in bankruptcy within ten turns)
- Swapped the positions of the Quick Game button and the Options button on the Main Menu screen to reduce problem of accidentally hitting quick game when load was intended.
- Fixed a bug where the game would crash if you were at the System Level display with a planet selected and then you loaded a save game and attempted to go to the Planet Level display of a planet.
- Increased the time-out value for mouse-over help text.
- Task Force Assembly screen set up so that shift-clicking on the accept button will open the Ground Force Assembly screen if deploying ground forces to troop transports.
- Added unrest level to the region information text on the Planet Level display.
- Fixed the bug where the progress of Space Port DEAs being built would not be shown.
- Fixed the bug where the 30/60 minute reminder or alarm clock reminder would cause the game to hang if either was triggered while a Master's Note was being displayed (the reminder will be displayed after the Master's Note is closed).
- Fixed the bug where the 30/60 minute reminder would not work when loading a save-game from the Main Menu.
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