	// Stay percentage is used only by growth migration - it is the chance that pop growth will stay in the same region		
	// Population not aligned with any empire will not migrate.		
TableStart	StayPercentage		
ColumnHeadingsStart	Percentage		
RowHeadingsStart			
Humanoid	65		
Etherean	75		
Geodic	65		
Cybernetik	70		
Ichthytosian	75		
Harvesters	65		
Insectoid	80		
Saurian	70		
Metashifters	75		
Non-Corporeal	90		
Protoplasmic	70		Max stay number is 95
Plant	80							
Fungal	80							
Avian	70							
Gargantua	60							
Bulrathi	70							
Mrrshan	70							
Elerians	70							
Gnolam	70							
Elder Civ	95							
TableEnd								


TableStart	PopulationGrowthPlanet							
ColumnHeadingsStart	Paradise	SweetSpot	G1	G2	Y1	Y2	R1	R2
RowHeadingsStart								
NaturalLimit	24	24	24	24	9	9	2	2
Overcrowding	16	16	16	16	6	6	2	2
MaxPop	8	8	8	8	3	3	2	2
TableEnd								

								
TableStart	PopulationPushFactor							
ColumnHeadingsStart	Paradise	SweetSpot	G1	G2	Y1	Y2	R1	R2
RowHeadingsStart								
Pioneers	25	25	25	25	10	10	-15	-15
TableEnd								
								
	// Population Moving							
	// Number of rows is fixed. Values for pct full and eligible can both be changed							
	"// if push has occurred and population density is greater than PctFull[x], then Eligible[x]% of the population will move"							
TableStart	PopulationMoving							
ColumnHeadingsStart	PctFull	Eligible						
RowHeadingsStart											
1	0.02	1.00									
2	0.05	0.40									
3	0.10	0.20									
4	0.25	0.02									
5	0.50	0.02									
6	0.75	0.02									
7	1.00	0.02									
TableEnd											

TableStart	PopGrowth										
ColumnHeadingsStart	0	1	2	3	4	5	6	7	8	9	10
RowHeadingsStart											
Jobs Multiplier	1	1.41	1.73	2	2.24	2.45	2.65	2.83	3	3.16	3.32
Fertility Multiplier	1	1	1.17	1.35	1.55	1.76	2	2.27	2.59	3	1
TableEnd											

TableStart	PopMisc			
ColumnHeadingsStart	Entry1	Entry2		
RowHeadingsStart				
TaxRatePull	2			
Starvation	2			
PullUnemployment%	0.2	5		
PopDensity	0.75	0.9		
Immigration cap	0.05	5		"min cap, x growth rate"
TableEnd				


TableStart	PushFactor			
ColumnHeadingsStart	Amount	Special notes		
RowHeadingsStart				
Dense population	4	per .1 over natural limit		
Overpopulation	10	per .1 over overcrowding limit			
Region in Unrest	10	per level of unrest			
Region in Revolt	22				
Colonization Targets exist	50	per planet targeted by empire			
TableEnd					

					
					
TableStart	PushPullPlanet				
ColumnHeadingsStart	Migrants	Special notes			
RowHeadingsStart					
Distance to system	-5	per jump			
Green habitability rating	25				
Yellow habitability rating	0	Assumes possession of tech to create biosphere			
Red habitability rating	-20	Assumes possession of tech to create biosphere			
Existing pop of same species	25	per populated region			
Existing pop of same race	60	per populated region			
No population on planet		"Check pullfactorX row, colinizationpolicy table on governmodifiers spreadsheet"			
Potential maximum population	1	per point for all regions combined			
Government Encouragement	200				
Green gravity rating	20				
Yellow gravity rating	0				
Red gravity rating	-40				
TableEnd					
					
					
TableStart	PushPullRegion				
ColumnHeadingsStart	Migrants	Special notes			
RowHeadingsStart					
Region contains different race	-999	Won't go to region with different race			
High planetary unemployment	-999	Won't go to high unemployment region			
Starvation	-999	Won't go to starving region			
Region in Unrest	-999	Won't go to region in Unrest	
Region in Revolt	-999	Won't go to region in Revolt	
Underemployment	3	per (Entry1)% below (Entry2)% PullUnemployment% row PopMisc Table	
Low/no taxes	1	per (Entry1)% from TaxRatePush row PopMisc table under (PopulationTaxRate2%) from GovernModifiers spreadsheet	
Room for population growth	5	"per .1 below ""natural limit"""	
Dense population	-2	per .1 over natural limit	
Overpopulation	-8	per .1 over overcrowding limit	
High taxes	-2	per (Entry1)% from TaxRatePush row PopMisc table over (PopulationTaxRate2%) from GovernModifiers spreadsheet	
High piracy in system	-1	per point of system piracy	
Polluted Environment	0	per point of pollution mess	
TableEnd			
