IRC Chat join us:
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#moo3planet






CHAT LOG Fansite chat I

Man this was a chat like none before, or?
At the time the chat should start the chat crashed - to make it short. After that we had a parallel chat going on at delphi and chatcities. I think it was somehow cool but could have worked out better for all :(
Nevertheless I got some heavy footage of chatlogs waiting on my harddisk, so go through it and get the new stuff. By the way Brian Williams (The Crow) is composing the music and soundtrack thingy. I got the delphi logging started shortly after all jumped in and the chatcities log after my bluescreen - so nearly at the same time.

The delphichat was somewhen closed and the chatcities chat crashed after two hours again and then it was over - and I got my beautysleep :)

Delphi chatlog:

Welcome to the Chat Room.
XENTAX: alan: if it's anything like 98% of the other strat guides out there, we won't be bothering to buy it
SENCHO: Moo Jow
JOEDEADEYE: ok alot went wrong
FGRUBB: Joe, they can get a glass replacement for that...
SENCHO: Joe I mena.
SENCHO: mean...grumble. :-)
XENTAX: if he thinks he can spend a day in your office and write a strat guide, he's going to do a sorely disappointing job
STORMHOUND: <-- might buy the strat guide just to see what it says ;)
SENCHO: lol Same here.
EEBAUM: hehe
JOEDEADEYE: lets try to make something out of it :)
ALANEMRICH: Well, re: the Strategy Guide, I expect a lot of the tables and formulae for the game will go in it, plus... get this... STRATEGY!
0BLACKJACK0: JOE: can you say "massive derailment" ? :P
XENTAX: hmmph
LIQUIDBRICK: serious? It wont be just another long game manual on the obvious?
ASTOW: i quit buying strategy guides as a rule
XENTAX: me too
%DEMONIUS has joined the chat.
ASTOW: waste of money
XENTAX: at least not without thoroughly checking it out first
ALANEMRICH: It shouldn't need to be a long game manual.
LIQUIDBRICK: How comprehensive will it be?
EEBAUM: i find they take the fun out of it
ALANEMRICH: The GAME MANUAL that Constantine is writing WILL be a long game manual.
DEMONIUS: so you guys all miss IRC clients?
LIQUIDBRICK: yay!
ALANEMRICH: Pluse we've got the Encyclopedia Galactica.
EEBAUM: the mystery, the intrigue that the game designers/programmers spent so much time perfecting...
SENCHO: HIya Demo.
XENTAX: i'm at work, can't use IRC from work
%CITZENKANE has joined the chat.
GATEWAY103: will the Encyclopedia Galactica covers ALL the formulas used?
GATEWAY103: welcome CK
FGRUBB: Demonius: Yes
ALANEMRICH: So the Strategy Guide can give away the "secret formulas" (like you see on the data dumps) and focus in on STRATEGY.
SENCHO: Now...if we can only crash this chatserver too...
XENTAX: but alan, the encyclopedia will have most if not all of that stuff right?
DEMONIUS: about 10 ppl in the irc rooms now, including me...
0BLACKJACK0: Soon enough, if were lucky :)
%SSGJAMES has joined the chat.
EEBAUM: irc rooms?
ALANEMRICH: Actually, those probably won't be in the Encyclopedia.
ASTOW: what server/channel on irc?
XENTAX: oh, guess this deal takes that over eh
XENTAX: www.germany.net, #moo3, right?
ALANEMRICH: Right.
CITZENKANE: If this hasn't been asked already, how long a slip are we looking at on the release date?
%KATIEQSI has joined the chat.
DEMONIUS: thats it. although noone sure where to go right now
SSGJAMES: Not as many people over there as here.
XENTAX: i may take all the datadump and official comments stuff and make my own html-based "compenium" at some point, thuogh
XENTAX: compendium even
ALANEMRICH: No slip in the release date has been announced. (Why, is there one?)
GATEWAY103: good idea Xen
%CINQUE555 has joined the chat.
CITZENKANE: oh.. guess not.
%CHOLAS has joined the chat.
JOEDEADEYE: irc.germany.net #moo3
XENTAX: this just in...nevermind ;)
JOEDEADEYE: but well
JOEDEADEYE: now we are here
EEBAUM: hi katie
SSGJAMES: Will we see the non-harvester races we have not been shown soon?
DEMONIUS: ssgjames? are you from developer SSG staff? or does it mean something completely different?
XENTAX: joe: you should pass questions from IRC into here, and echo the answers out
XENTAX: since a lot of us dont have IRC access
KATIEQSI: MOO, right back at ya.
ASTOW: i got a question for you ae that may have already been asked...are there going to be any post release goodies?
SSGJAMES: Something Seriously different.
JOEDEADEYE: XENTAX: I was thinking about that
SSGJAMES: =Grand Potato
ASTOW: expansion packs, uber patches?
FGRUBB: SSGJames: I don't know when that art will be released
SSGJAMES: www.ssg.org will explain (nothing)
DEMONIUS: thank god.
ALANEMRICH: Post release goodies = unknown at this time.
LIQUIDBRICK: darn
DEMONIUS: otherwise i would have started flinging things at you because of RFTS
LIQUIDBRICK: I was hoping, as were most people, for something big to come out...
ASTOW: :-(
ALANEMRICH: Expansions, etc. depend upon the success of the original.
SSGJAMES: I would be flinging stuff at myself, then. I hated it.
%POETTIE has joined the chat.
SENCHO: So, buy early, buy often.
ASTOW: then we can assume there WILL be expansion packs :)
LIQUIDBRICK: based on the amount of people here, at least a tepid stir among gamers
DEMONIUS: so evryone buy 2 copies and were in for a xpansion?
XENTAX: how about pewter miniatures of Elerians being disemboweled by little pewter rantz's with pewter exacto knives?
GATEWAY103: lol
LIQUIDBRICK: lol
JOEDEADEYE: DEMONIUS: .))
SENCHO: It's business. No fit forumla Lb.
0BLACKJACK0: Success to be determined by Infogames (i.e. you won't ever know?)
ALANEMRICH: lol
GATEWAY103: I'd rather have the exacto knives
LIQUIDBRICK: darn
SENCHO: I mean Demo...
ALANEMRICH: Infogrames will let us know if they want a sequel or follow-on product.
NICKLINDEMAN: where is rantz?
SENCHO: Sorry Liquid...:-)
LIQUIDBRICK: that's ok
ALANEMRICH: But we WON'T have to do an expansion with internet play at least. ;-)
LIQUIDBRICK: at least I know I was *partially* right
XENTAX: back-alley meetings plotting to take over the world, no doubt
FGRUBB: So, has anyone but me read the entire Weaponry for the Masses thread?
STORMHOUND: heh heh
0BLACKJACK0: :)
XENTAX: word, alan
%WCFISHER has joined the chat.
XENTAX: gack no, floyd...scary
XENTAX: moo bill
DEMONIUS: and no where the heck is the multiplayer-save-button, i believe?
GATEWAY103: wow, 23 ppl!
WCFISHER: Hi gang!
KATIEQSI: Watch out the big guy just got here.
FGRUBB: Moo, Bill!
EEBAUM: good morning, Bill
%CRAZY_IVAN80 has joined the chat.
XENTAX: shhhh dont tell him what we're planning ;)
GATEWAY103: Meow Bill
ALANEMRICH: Imperial Leader BILL FISHER just arrived. All rise..
0BLACKJACK0: I did *shudder* most forgotten (and gladly)
KEBZERO: *If* given the choice(s) from Infogrames, what has highest priority; MoO3 expansion pack, MoM2, or MoO4?
SSGJAMES: Moo Bill
GATEWAY103: Meow Ivan
SENCHO: Hiya Bill, Ivan.
CRAZY_IVAN80: moo
NIGHT_SHADE_: I contribute a few things in weaponry -- tachyon beams and some kind of quark annihilater thingy
XENTAX: bring forth the maiden for the sacrificing... err, wrong movie, sorry
FGRUBB: (For those wondering, Mr. Fisher HAS used an IFP to be here)
DEMONIUS: *playing SW imperial march*
XENTAX: lol
ALANEMRICH: KEB, whatever THEY say. It's entirely their call.
LIQUIDBRICK: lol
EEBAUM: hehe
CRAZY_IVAN80: What hte hell was that? I'be been running all over the planet. At least i'm where i belong again. :) In short: MOO everybody :)
XENTAX: mom2 would be my choice, i think
WCFISHER: I'd like to do both a MOO3 expansion pack and a MOM2. But that's just my opinion. The key is convincing them.
CRAZY_IVAN80: did i miss anything?
LIQUIDBRICK: both at the same time?
0BLACKJACK0: In that order :)
ASTOW: question for mr fisher: who gave you the kitty that saved the mrrshans?
XENTAX: moo3: ethos and the attack of the (real-time combat) clones
DEMONIUS: convincing is the part of our paychecks, you tell us what youll do next :)
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WCFISHER: Thats a MacOS IFP, no less.
SSGJAMES: I'd love to help out with any of them (MoO4, MoM2, etc)
XENTAX: gasp, a scrollbar in the user list
CRAZY_IVAN80: who wouldn't?
LIQUIDBRICK: I think a lot of us would love to help out
XENTAX: this is a first for sucky-chat-client v3.0
GATEWAY103: :-)
CRAZY_IVAN80: lol
WCFISHER: What would you most want to see -- more MOO, or something like MOM?
DEMONIUS: lets guess when we will go invisible...5 mins?
JOEDEADEYE: @staff from user: Do you (or the publisher) plan events (tournaments, mp-ladder)?
XENTAX: i want to see a mom2 bill...it's years overdue
NIGHT_SHADE_: I wonder whose cat that is dressed up with the wig and stuff anyway :-)
LIQUIDBRICK: is there going to be a transcript of this somewhere?
CRAZY_IVAN80: I found out that everyone was here through Mirc?
CRAZY_IVAN80: !
DEMONIUS: MOM2 would be great if moo3 keeps me going for 2 years
CRAZY_IVAN80: the shame
CITZENKANE: Diplomatic question... will the AI make a distinction between a treaty that you broke, and a treaty that it broke, in terms of measuring your "trustworthyness?"
XENTAX: you have a chance to show the world with moo3...then you show em you can do it on the ground too with a mom2 ;)
JOEDEADEYE: CRAZY_IVAN80: everything is messed up today
EEBAUM: the moo3planet server seems to be up again for the moment
SSGJAMES: I'd like to see MoM2
ALANEMRICH: Tournaments = I think GAME SPY will be handling that. I'm not certain, though.
CRAZY_IVAN80: and it's cold too :-)
CITZENKANE: I'd prefer a MoM2... different flvor will help the replayability of both.
FGRUBB: CitizenKane: Yes, there is a big distinction there.
XENTAX: i imagine player-run 24/7 servers would organize tournaments on a small scale too
DEMONIUS: like orionsector
SSGJAMES: Is there a way for the mods to increase the channel limit... IRC people are saying we're full
XENTAX: If you do MoM2, your TOP priority change should be to fix Mystic X's name...it's Mystic XENTAX, thank you very much. *duck*
CRAZY_IVAN80: question is: how long will an average tournament game last?
CITZENKANE: lol
WCFISHER: We're setting it up so players can host their own servers, like a lot of games do these days. You'll be able to locate them via GameSpy.
POETTIE: does this channel has an user limit?
0BLACKJACK0: Somehow I envision this chat as a small lifeboat slowly filling to the brim ... [:|]
DEMONIUS: but you dont HAVE to use gamespy?
JOEDEADEYE: Yeag THAT IS THE PROB - ONLY 22 PEOPLE FIT INTO HERE
FGRUBB: Xentax: Actually, I don't think Rantz liked Mystic X....
FGRUBB: KIDDING!
NICKLINDEMAN: I have a question, Wil captured colonies ever operate at the same efficiency as you built?
XENTAX: not surprising floyd...he was kinda lame in MoM compared to the top champs, and way too potentially powerful in moo2
WCFISHER: As far as tournaments go, the game should work well with tournament-style play. We may want to add some security checks to everything we already have, but it ought to work well as-is.
ALANEMRICH: Nickl: yes.
NICKLINDEMAN: thanks
XENTAX: heck, if you're the good guys come to replace the oppressive original government...
0BLACKJACK0: Alan: did you ever reach a conclusion with the pollution not effecting mining/manufacture?
DEMONIUS: else, youll assimilate by force.
ALANEMRICH: BlackJack: We're still discussing that.
NIGHT_SHADE_: To Floyd: Can a stellar converter be used to blow up planets in the combat phase, or do we need to wait for the 'planetary bombardment' phase?
XENTAX: i'd say there should be SOME effect, but the real "hurt" should come from not cleaning it up
ASTOW: question for anyone: Will it be possible to land tanks/armor and not just marines at enemy colonies? will marine transportt units gain experience? will they be designable?
CRAZY_IVAN80: oh yes: wiht my recent purchase of Civ3... the first thing i looked at was the Moo3-ad. brilliant idea
FGRUBB: Nightshade: No, planets CANNOT be destroyed in the Combat Phase
XENTAX: astow: 1) yes, 2) dunno, 3) think so
ASTOW: kewl
XENTAX: and if 3 is yes, 2 is yes also, but i dont know that it would apply to the units on board
WCFISHER: Yeah. It was really cool to get our ad in the Civ box. Infogrames sees these as their two big strat titles.
FGRUBB: Astow: Yes, you can land tanks (they are simply another Ground Unit type)
XENTAX: after moo3 is out, you guys should definitely have first-chair though
NIGHT_SHADE_: Thanks Floyd :-) Will only a spinal mount SC be able to destroy a planet, or will any size SC do?
DEMONIUS: thank god the suits get something right finally :)
XENTAX: or will SC's even HAVE non-spinal mounts?
FGRUBB: Astow: As far as designing them, not really. They automagically use the best armor/weapons available.
XENTAX: i was thinking they should have to be so large as to only be spinal on only the biggest 1 or 2 hull sizes
SENCHO: Turrent Stellar Converters...no thanks. :-)
GATEWAY103: Sencho:
XENTAX: so you can't put troop ... "bays" on normal ships, floyd?
ASTOW: well i tohught it might be cool to just build masses of cheap shock troops as a different strategy
CITZENKANE: FLU question... (they are still FLUs, right?) I noticed that on the old screenshots with a slave harshness-o-meter, the harshness affects how long they live. First of all, do FLUs reproduce and how much slower than normal people? And second, if you set it too high, can you kill of all your FLUs eventually?
FGRUBB: Nightshade: Any non-PD Stellar Converter can destroy a planet. Size isn't the issue, it's concentration of fire and the process involved.
POETTIE: is it true, that all people in this chat win an signed moo3 game?
XENTAX: it's not the size that counts, but how you use it? *gasp*
CRAZY_IVAN80: lol
SENCHO: A PD Stellar Converter?!
CRAZY_IVAN80: ROFL @ xentax
ALANEMRICH: Flus (yes, they're still FLUs):
FGRUBB: Sencho: By default Stellar Converters are Turreted....just like every other weapon.
XENTAX: think "battleship turret" though eh?
SENCHO: Still, talk about overkill. :-)
0BLACKJACK0: Poettie: just a curt remark and the "you are booted" message :)
XENTAX: did you see that discussion on turret-rotation/tracking rates floyd? any thoughts if so?
CITZENKANE: I wonder what use a PD SC would be...
ALANEMRICH: The Slavery Oppressometer -- the higher you set it, the more productive they are and the shorter they live (for Organic FLUs, of course; robotic FLUs are a different story).
DEMONIUS: is there any planetary defense possibility against a SC?
XENTAX: wipe out the ship before it gets a chance to deploy, demon ;)
FGRUBB: Xentax: Troops go on troop transports....ships that are made to transport troops. These ships CAN have other functions, as well.
ALANEMRICH: You don't get Organic FLUs (formerly "slaves") from "population growth," per se.
XENTAX: ok floyd, thanks...that's a good thing, IMHO
ALANEMRICH: You get them from various specials and oppressed groups within your civilization.
XENTAX: I want at least the option of "assault transport" style ships
DEMONIUS: sure, but i asked about planetary defense. like holding a mirror in its path ;)
CRAZY_IVAN80: So much info at such a short time, my brain is going to explode here
ALANEMRICH: You just "strip 'em out of there."
FGRUBB: Xentax: Yes. Much of it is not applicable, though, at least not currently.
NIGHT_SHADE_: Any chance of 'singularity projector' weapons being in MOO3? (like those in the 'Andromeda' TV series) I could see a weapon like that being a possible planet-buster weapon too.
CITZENKANE: Ah.. thanks Alan. Care to go into the robitic flu story?
XENTAX: ok floyd...i figured you'd just abstract that into 'firing rate', which is fine for me
SSGJAMES: How long will you be accepting events?
ASTOW: Question for anyone: Whats the word on planetary sheilds? graphics on sheilds? will it be like moo1 with different levels?i rather liked the moo1 aspect of planetary sheilds.
SENCHO: Until we announce we're no longer taking them James.
ALANEMRICH: Robotic FLUs are robots that do a FLU's job.
POETTIE: can you expand this chaT? friends of mine don't come in. I think there's a user limit
FGRUBB: Nightshade: Maybe. I won't comment on any new weapons for MOO3 -- only things from previous games. :)
CRAZY_IVAN80: Will every race have it's own music theme? and if so, will the New Orions ahve their own theme (them not being playable)
FGRUBB: Something has to be a surprise.
XENTAX: ivan: yes, and don't know
ALANEMRICH: Their productivity is based on your institutionalized Robotics tech level, but watch out...
DEMONIUS: nope. engine rewstrictions, go tell delphi for next time
ALANEMRICH: you get too hight and they just might reach sentience!
CRAZY_IVAN80: thx xentax
XENTAX: robot flu rebellion, rock!
CINQUE555 has left the chat.
ALANEMRICH: Then you'll have a Robotic FLU revolt on your hands.

CITZENKANE: dang!
XENTAX: would they form an empire though, or just blow some junk up and disappear?
CRAZY_IVAN80: heh? You can design how smart your robotic FLu's are?!
XENTAX: or do they automatically become, say, sentient MEKLARS? hehe
GATEWAY103: do the Robotic FLU form their empires as well if revolted too much?
GATEWAY103: and if so what race would that be?
ALANEMRICH: FLUs just make trouble and disappear.
XENTAX: is that "too high" compared to, say, some overall research level, though, or just compared to some fixed number?
DEMONIUS: sounds more like cynoid?
CITZENKANE: Well... I hate to leave, but I regret that I must. Thanks for the open forum, guys.
GATEWAY103: I see, thanks Alan
XENTAX: later kane :)
CITZENKANE has left the chat.
SENCHO: Cya Ck.
GATEWAY103: cya
%LURKER5000 has joined the chat.
ASTOW: ^scroll up for planetary sheild question....
CRAZY_IVAN80: well, they could join up with one of the Cyborgs maybe
0BLACKJACK0: They sure are lining up :)
GATEWAY103: people are waiting in line for this chat session...
CRAZY_IVAN80: yeah
SSGJAMES: I'm glad I came when I did.
GATEWAY103: never thought I'd see the day a MOO3 Delphi Chat session gets full...
PARADOXZERO: It was my understanding that the Chat Cities Chat had moved over here...?
CRAZY_IVAN80: and live to tell it :-)
SENCHO: Or stays visible long enough to accomplish that Gw. :-)
JOEDEADEYE: PARADOXZERO: yes
GATEWAY103: right sencho
CRAZY_IVAN80: heheh
PARADOXZERO: Score.
GATEWAY103: mighty strange
DEMONIUS: the talk about the release date moving to farther into 2002 is true?
PARADOXZERO: When does the interrogation begin?
FGRUBB: Planetary shields exist. They work exactly like Ship Shields and use the best tech available -- assuming you keep up to date on that planet.
XENTAX: underway
CRAZY_IVAN80: already busy
NICKLINDEMAN: Q: Will the vast difference in planet quality (esp in minerals) and its effect on production, coupled with star lanes lead to bottlenecks to expansion?
ASTOW: thnx grubb
%RANTZ_H has joined the chat.
ALANEMRICH: Nickl: yes, definately.
NICKLINDEMAN: And endless squabling with your neighbors over "killer planets"?
CRAZY_IVAN80: Moo Rantz
ASTOW: yay rantz!
RANTZ_H: ok, let's try this...
FGRUBB: All Hail Rantz
SSGJAMES: Moo
ALANEMRICH: Yes, that, too!
NIGHT_SHADE_: Moo Rantz :-)
GATEWAY103: hello Rantz
XENTAX: floyd: are shields based on a single facility on the planet though? as in, is there a ripe target for pre-battle sabotage?
DEMONIUS: greets rantz
ALANEMRICH: RANTZ!!! :-)
RANTZ_H: damn java...grrrr
KATIEQSI: Oh for the love of --- Rantz is here.
XENTAX: moo rantz
PARADOXZERO: Q: What is the role of the single player storyline in relation to the multiplayer game.
CRAZY_IVAN80: This has probably been asked and aswered long ago, but how much later will Europe get the Moo3 boxes?
DEMONIUS: *elerian cheerleader dance*
RANTZ_H: sorry had to talk about building construction for CSXII
XENTAX: same role as single player paradox
CRAZY_IVAN80: a week, a month...
ALANEMRICH: Okay, Rantz, on behalf of 'furry fandom' I just want to say... ;-)
FGRUBB: Xentax: Nope. There are as many Shield Projectors as there are regions.
MINORANOYANC: to FGRUBB you say planet sheilds act just like ship shields, but to MoO3 seields act just like MoO2 sheilds?
RANTZ_H: Ivan they want to do simultaneous, but nothing is official yet
XENTAX: ok floyd...so if you DID do something like that, it'd just be a shot at damaging one region more than others, eh
ALANEMRICH: Single player storyline and multiplayer are virtually identical.
ASTOW: i like how moo1 sheilds worked...
FGRUBB: Minoranoyanc: Shields do not work precisely like MOO2, no
CRAZY_IVAN80: WOW.... you just lifted my morale by a lot of points Rantz, thx :-)
FGRUBB: Shields and Armor are integrated, complementary systems now.
SENCHO: Instead of the "Fur is murder" slogan, with Rantz it's "Murder the fur." :-)
ALANEMRICH: Ivan, Europe may be a bit behind the US because of the enormous amount of text to translate (i.e., "localize").
RANTZ_H: well we try...LOL. No promises, but that's what everyone would like
XENTAX: lol sencho
JOEDEADEYE: Will every race have an own music/display/interface of will all have one standart ???
ALANEMRICH: But Infogrames does a lot of that, so it shouldn't be too bad. (I think.)
DEMONIUS: dont need any localization.
RANTZ_H: Sencho, very true
CRAZY_IVAN80: heh, even a bit later isn't that bad
DEMONIUS: just give me an us version and ill be set
WCFISHER: We're trying to do what they call a "universal launch" -- releasing both US and European versions at the same time, or very close.
XENTAX: actually, QSI is going to pay me to do an "English to expressive hand gestures" port...it'll be revolutionary in the genre
FGRUBB: Joe: UI wise, there is only one. Music-wise, I'm not sure.
RANTZ_H: Joe, each race has their own music, but not a unique UI
CRAZY_IVAN80: but if it really lags behind I wont have any time left to play before the summervacation :-(
WCFISHER: Actually, there's a lot of localization to do. The encyclopedia is huge.
RANTZ_H: Bill, I thought it was 'galactic launch'...
ALANEMRICH: LoL, Xwn.
ALANEMRICH: Xen.
FGRUBB: Xentax: We pay you? I thought you were getting M&Ms like the rest of us...
ALANEMRICH: I thought they said, "let's do launch."
GATEWAY103: lol
DEMONIUS: spreading the game to M82 galaxy, too?
KATIEQSI: Always spinning the message, ah Rantz
CRAZY_IVAN80: and the more languages the more time is needed i presume?
NIGHT_SHADE_: Alan, is the a 'final battle' involving an Antaran invasion still a possibility, or is that classified :-)
JOEDEADEYE: again a question from the people over at chatcities :) | how many people are working now on MoO3 ?
ALANEMRICH: Shade, that's HIGHLY classified.
STORMHOUND: (looks up his "How to speak Rantzish" book)
CRAZY_IVAN80: hah
NICKLINDEMAN: Any Harvester goodies?
XENTAX: well, "paid" is such a relative term
RANTZ_H: ROFL hound...
SENCHO: "Rantzwellian translations."
WCFISHER: Rantz is right -- "galactic launch."
GATEWAY103: Hound, you mean the "How to be a Rantzwillian" book?
MINORANOYANC: to anyone from QS, Is there any chance of MoO3 working on a pentium 166?
XENTAX: "rantz-wellian" sounds MUCH more appropriate
POETTIE: Q: i know this question suckz but isn't it possible too make the ui-color changeable? that blue blows up my eyes
ALANEMRICH: So, Bill, how many people on the MOO3 team?
ASTOW: un otro question for anyone: will there be a mutation pick later in the game like in moo2? more than one? etc...
DEMONIUS: should be some kinda logistical problems in a galactic launch
RANTZ_H: ok, for those who didn't hear it over at chat cities, before it went awry, we announced the composer
XENTAX: p2-300 is the min spec, i believe
WCFISHER: We have about 20-some people working on the game.
RANTZ_H: LOL Xen
CRAZY_IVAN80: how much longer before any of thisMoO3-lingue spills into mainstream language? :-)
SENCHO: Correct Xen, properly dark and forboding...like Rantz's office. ;-)
WCFISHER: 11 programmers, half a dozen artists, 4 designers, Cory, ...
RANTZ_H: Poe, no sorry.
POETTIE: :(
XENTAX: does he have a "welcome back to 1984" sign over his door?
XENTAX: floyd: i get paid in m&ms, but only the plain ones.
XENTAX: i'm not good enough for nuts.
FGRUBB: Astow: Not exactly like the Mutation pick from MOO2, but yes, things CAN and will change during the course of a game.
RANTZ_H: Xen, no but it does say 'slavery is freedom'
XENTAX: (duck)
SENCHO: Actually, I believe it's 19841...but it is in galactic cycles.
CRAZY_IVAN80: as long as they are tasty
DEMONIUS: what about the composers name? didnt hear it?
XENTAX: ahh, the ministry of freedom
0BLACKJACK0: Wow, there's only ~20 of you guys!?!
SENCHO: I like the break down.
ASTOW: Brian Williams
XENTAX: 20 people is a LOT
SENCHO: 11 programmers, 6 artissts, 4 designers, Cory. :-)
EEBAUM: hehe
KATIEQSI: Most people like the free snacks. Rantz, Floyd
JOEDEADEYE: and a new one: Will all races act differently, or might these of one species act alike?
GATEWAY103: what about those interns and volunteer helpers...
XENTAX: managing a project of 10+ people is a lot different than 10 or less, from my admittedly limited experience being on teams of both classes
CRAZY_IVAN80: cory seems important that he gets his/her own cathegory :-)
RANTZ_H: Demon, the composer is Brian Williams, he's done work on many many movies, including working with Graham Ravell on the Crow and the siege to name a couple
ALANEMRICH: Yeah, not counting all the Infogrames people on the team.
SENCHO: Cory is definitely a he Ivan. :-)
FGRUBB: Katie: Dove Dark chocolate....mmmm.
KEBZERO: How many copies of MoO3 required for (LAN) multiplayer games? One copy of game per player, or will there be some dual-cd/spawn solution?
DEMONIUS: so we get to hear a second of music or not before release?
RANTZ_H: and he's worked with some amazing industrial / dub bands, such as throbbing gristle, CTI, and such...
KATIEQSI: And Mint filled goodies
CRAZY_IVAN80: I'm not clearvoyant, sencho. Just didn't want ot make a mistake
XENTAX: we're all hershey's kisses nuts here, when nothing more exotic is available
SENCHO: The more the better Keb. :-)
FGRUBB: Joedeadeye: Racial traits play a big part in how a specific race 'acts'
ALANEMRICH: Cory is a "producer." Importance is in their contracts.
RANTZ_H: Demon, his own band project is at lustmord.com
KATIEQSI: Cory is mean
KEBZERO: My personal finances can only handle so much, Sencho.... :-)
CRAZY_IVAN80: ohh...
POETTIE: Q: do everyone on a lan session need an original moo3 cd for playing?
DEMONIUS: sounds german to me :)
SSGJAMES: Are there any more volunteer projects available before launch?
SENCHO: Ooh, Brian williams did the music for Pitch Black. I'm very happy now.
JOEDEADEYE: more: planet screen: what are these 4 vertical boxes next to the planet images for?
XENTAX: pitch black?
ASTOW: Will boarding other ships be possible? could you set it as the preferred method in your fleet doctrine (i.e the 1500's spaniard fleet strategy)
NIGHT_SHADE_: Rantz, will the Senate (New Orion) diplomacy screen look much like any other race screen?
ALANEMRICH: I believe that everyone will need their own CD to play MOO3.
FGRUBB: Pitch Black = Great movie.
XENTAX: you can captures ships astow: not sure how specific you can make capture doctrine though
XENTAX: who's in it floyd/sencho?
SENCHO: I agree Floyd.
RANTZ_H: Night, yes and no
SENCHO: One of my favorites.
FGRUBB: Xentax: Vin Diesel
RANTZ_H: lol...
ALANEMRICH: I like Vin Diesel. He did the voice of THE IRON GIANT. :-)
RANTZ_H: joe, those are for push and pull factors
ASTOW: ah
GATEWAY103: afk
RANTZ_H: 'ROCK' (said in growly voice)
XENTAX: oh that guy
0BLACKJACK0: Are there beam weapon/movement penalties in Nebulas --- or just shield issues?
XENTAX: wasn't he the bad guy in soldier?
SENCHO: Wasn't he also the Iron Giant's stunt double? He's a pretty big guy.
FGRUBB: Blackjack: Nebula's are still kind of nebulous...but we have lots of plans for them. :)
SSGJAMES: Vin Diesel. He used to be a bouncer.
POETTIE: why do you integrate the star lines? is there any reason to change the old moo2 system-style?
XENTAX: shiny website at lleast
SENCHO: The old moo2 style of movement is still there.
ALANEMRICH: We kept the old MOO2 style system. We've also added Jump Lanes.
FGRUBB: Poettie: Lot's of reasons, but I think Alan is handling the answer.
ASTOW: starlanes are just faster i believe
CRAZY_IVAN80: and more strategic
ALANEMRICH: Jump Lanes are faster IF you have the right kind of engines.
DEMONIUS: mix of pax imperia an dmoo
ALANEMRICH: They also allow us to create "Trade Routes" for moving money and people around.
POETTIE: ok, now i understand :)
0BLACKJACK0: Are (land)mines represented in tactical combat as flotsam?
DEMONIUS: it spices up strategy and tactica alot
XENTAX: and they allow a tradeoff in making offensive-minded vessels or fast-response defensive vessels, vs. more garrison-minded ships, IMHO
NIGHT_SHADE_: Floyd, will pulsars be in MOO3? If so, will there be anything special about them? Like neutronium mining or something?...
SENCHO: Ew...mining a pulsar. That'd be ugly.
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CRAZY_IVAN80: could the AI be tricked by a multipronged assault via several Jamp Lanes? And can the AI do the same to the player?
XENTAX: i read some book where life arose on a pulsar
DEMONIUS: maybe a ka'ching ore laced mining tool would help ;)
ALANEMRICH: Shoot. I need to put the Bioharvest Data Dump out there soon...
ASTOW: will running into planets,ion storms, asteroids,stars,etc... be a factor in ship combat?
CRAZY_IVAN80: new data dump *drool*
NICKLINDEMAN: How soon on that DD Alan?
FGRUBB: Pulsars: Well, I think there is a Star Type Pulsar on the Galaxy generation spreadsheet. :) Seriously, all the weaponry from MOO2 is back and operates mostly the same. Gyro Destabilizers are the biggest change in that regard.
XENTAX: elaborate
NIGHT_SHADE_: Cool :-)
NICKLINDEMAN: Tell us how the GD differ.
XENTAX: pwease :)
POETTIE: yeah
DEMONIUS: cm'on
ASTOW: gyro destabilizer is a big peice of cheddar
XENTAX: i'd like some wine with my...nevermind
CRAZY_IVAN80: oh no you won't :-D
SSGJAMES: Well, I have to work on my "Winsor McCay 1911 Animation" Data Dump... see ya later...
CRAZY_IVAN80: cya
DEMONIUS: no cheese around plz ;)
XENTAX: is the G.D. now (i'm guessing) area of effect, but shorter range?
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RANTZ_H: windsor mccay rocks
XENTAX: /mourn katie
FGRUBB: Well, GD's operated very well in a simple turn based model. With real-time, it is harder to use them to full effect...
SSGJAMES: Yes he does.
XENTAX: yeah
RANTZ_H: cannemaker's book on him is phenomenal
XENTAX: would make a great anti-spinal-capital weapon, though
SSGJAMES: I chose the topic for my early film course because my jaw dropped when I saw L.Nemo.
POETTIE: i saw an picture of an spy a few weeks ago. it looked like a cat. was that a joke or do you plan an forgotten cat-species?
DEMONIUS: a nice GD effect is out with the "no ramming" decision
SSGJAMES: I'm using Canemaker as one of my sources.
FGRUBB: So, what we will (hopefully) be doing is having GD's have a massive 'stun' effect without needing to necessarily have huge damage amounts.
MINORANOYANC: QS people: Want to give away something about designing ships?
DEMONIUS: like enemy ships ramming each other out of gyro instability
CRAZY_IVAN80: that was a joke
NIGHT_SHADE_: I'm amazed that cat was kind enough to sit still :-)
RANTZ_H: yeah, there's actually the original 'gertie' pieces on the dinosaur collector's DVD
SSGJAMES: I originally wanted to talk about reception and Little Gertie, but couldn't find enough contemporary reviews.
FGRUBB: Their damage is still determined by the targets size, and modified by certain new techs, though
POETTIE: shit, i was looking forward to play this cat-race :)
XENTAX: does ship design features things like more-configurable maneuverability (instead of just normal with options for augmented engines, inertial nullifier, etc.)
XENTAX: i would think that would affect the g.d. damage also
ASTOW: id like to take this opportunity to grovel at rantz's feet and beg for a screenshot of ship battles again....
SSGJAMES: Dinosaur collectors dvd? I know there is a 1993 laserdisc that was recently made into DVD of McCay's films.
XENTAX: hehe, astow: and iwant to beg for a planetscape screenshot ;)
SENCHO: Poettie, no furries with Rantz on duty.
FGRUBB: Xentax: Yes...perhaps not to the extent you would want, but definitely yes.
ASTOW: that too
XENTAX: ok
DEMONIUS: planetscape battle sreenshot with arrows, xentax
XENTAX: yeah
CRAZY_IVAN80: or pruple people for that matter, or bear-dog hybrids.... ;-D
XENTAX: not necessarily a battle shot though, even a 'status' one would be nice
FGRUBB: Maneuverability, as designed, is based on Engine Thrust vs Mass
CRAZY_IVAN80: just admit it: any screenshot is welcome :-)
DEMONIUS: some kinda newtonian physics here?
XENTAX: floyd: well, i was thinking in tradeoffs of manuverability (which effects missile defense type stuff, and g.d. stuff), balanced against either increased space for weapons, or power for weapons, or something like that
FGRUBB: A little. Not too much, thankfully.
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ASTOW: fully 3d system veiw wouldve given me an instant orgasm....
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XENTAX: effects = affects
DEMONIUS: thank god for momentum absorbers ;)
XENTAX: TMI astow :p
0BLACKJACK0: Astow: more than I needed to know ...
ASTOW: um.. in a pluetonic sense...
POETTIE: lol
XENTAX: heh
XENTAX: "rush", "thrill", "joy"...these are a few of my favorite..synonyms :p
0BLACKJACK0: Is there an official count of the number of events so far [Sencho]?
CRAZY_IVAN80: I jsust had dinner astow
POETTIE: what happened? there's one free slot in the chat ...
XENTAX: 8 bazillion (+/- a few)
XENTAX: ssgjames left
DEMONIUS: 8*10^46?
POETTIE: how much is an bazillion?
NIGHT_SHADE_: The Raas/Trilarian battle art looked good Rantz :-) I think it would be cool to have art showing something massive land battle between 2 races, showing tanks, infantry, etc, going at it.
SENCHO: Official count of events done and processed, only 300. There are another 400 I've looked at and haven't finished.
ASTOW: that would also give me.... uh nm
FGRUBB: Demonius: Inertial Absorbers are a Good Thing (tm)
CRAZY_IVAN80: Nobody dares to bump because I think we've been cloaked
SENCHO: (And still a large number I haven't looked at yet)
0BLACKJACK0: ah.
JOEDEADEYE: chatcities is up again :)
DEMONIUS: would have been stressing to blow up ktithrak mang without them ;)
CRAZY_IVAN80: lol
ASTOW: will it be possible to use asteroids as weapons? like the bugs in starship troopers?
DEMONIUS: *dancing around laser flak in his rapier*
FGRUBB: Delphi is buggy. /sigh
DEMONIUS: oh, meant to be sabre, sorry
CRAZY_IVAN80: but we're able to chat at least :-)
FGRUBB: Will asteroids be usable as weapons? Not really.
GATEWAY103: back

ASTOW: what do you mean "Not really"?
POETTIE: is voice communication integrated for multiplayer?
DEMONIUS: build asteroisd colony and install a missile turret. so its a weapon
XENTAX: i know you can colonize an asteroid belt...will that present navigational/tactical situations in combat near them, or perhaps random asteroids in other areas of a solar system?
0BLACKJACK0: Are asteroid fields, as space battlefields, going to have specials similar to Nebulas?
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XENTAX: don't think so poettie
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ASTOW: not at all or only in some limited sense like maybe crash a ship inot one?
FGRUBB: Not really = You cannot manipulate "terrain" in space combat. Asteroids are "terrai." therefore, you can't really use them as weapons.
NICKLINDEMAN: thanks for the info everyone, gotta run.
XENTAX: bye nick
GATEWAY103: cya
ASTOW: adios
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SENCHO: Cya
DEMONIUS: what was regian size of a asteroid clony again? or even dynamic?
RANTZ_H: Night thanks RE: the battle art, oscar did a great job on it...
DEMONIUS: region
XENTAX: that sounds like they'll be present in at least some space combat arenas though
GATEWAY103: and with his departure, Delphi clocked this chat :-(
RANTZ_H: but there's no way that we
NIGHT_SHADE_: Alan, will there be some surprises in the game that will knock our socks off? :-) (for example, imagine our reaction if you guys never even told us the Harvesters existed)
RANTZ_H: will show ground battles
RANTZ_H: not unless we get about 500k more and another year
CRAZY_IVAN80: we've been cloacked for far longer
ALANEMRICH: Nightshade: hopefullly.
ASTOW: if he told you then it wouldn't be a surprise, now would it?
NIGHT_SHADE_: Cool :-)
POETTIE: i'm very disappointed. voice communication is a very necassary element of new games. even counter-strike got that in an patch
ALANEMRICH: Some people, however, wear garters.
DEMONIUS: wouldnt be any surprise if he told us, would it?
0BLACKJACK0: Is there a way to select the terraforming objective/goal ?
CHOLAS: voice com = hello hello can you hear this
CRAZY_IVAN80: lol
XENTAX: yeah and it SUCKED poettie, no offense
FGRUBB: Poettie: Download one of the MANY stand alone versions. MOO won't be locking out the functionality.
POETTIE: ok ok i understand
XENTAX: if you dont have a broadband connection, voice is still too bandwidth intensive to be practical, IMHO
DEMONIUS: stuff like M$ gamevoice software draws resources like hell and bandwith
POETTIE: do you use an modem?
CRAZY_IVAN80: true Xen
XENTAX: though some of the 3rd party programs are making enough inroads in real-time compression that they'll be viable soon
FGRUBB: Xentax: I've used it on dialup with Everquest. It's not too bad, even in that case.
XENTAX: no i have a cable modem
DEMONIUS: i got ADSL and its not very good quality
XENTAX: yeah EQ has done a great job minimizing the amount of bandwidth they use, though
CRAZY_IVAN80: besides, Moo3 is TBS so we'll have time to type everything
STORMHOUND: Alan, do we have the answer to Blackjack's terraforming question?
XENTAX: i bet you'd be hurting bad if you tried it with daoc or asheron's call or anarchy online
XENTAX: what was it, stormhound? i missed it
0BLACKJACK0: Thanks Stormhound :)
0BLACKJACK0: Is there a way to target the level of terraforming
DEMONIUS: all hail to the watchful forum mod ;)
XENTAX: target the level?
0BLACKJACK0: or select the objective target?
ALANEMRICH: What do you mean "target?"
ASTOW: will ther ebe any kind of graphical change of a planet over time as you terrafrom it?
XENTAX: as in, specifiy what sweet spot to aim for?
STORMHOUND: Well, I might as well do *something* useful while I'm here. ;)
0BLACKJACK0: the habitability numbers on the grid.
CRAZY_IVAN80: I hope you guys give Bfisher a medal after this ordeal, he's satisfying whole hordes of fans by answereing their moo-questions :-)
ALANEMRICH: The planet terraforms toward the sweet spot of its population majority/plurality automatically.
ASTOW: *kisses fisher's feet*
XENTAX: ahh, select the sweet spot, rather than, say, your starting race's ideal, or that of the planet's majority population
DEMONIUS: well i think its quite good to have a brave mod like you.
0BLACKJACK0: just curious in case of a completely captured planet...
XENTAX: so alan, if you want to move other people in later, you better take steps to make them the plurality early on, eh?
XENTAX: (demonius thinks you're dreamy, stormhound) ;)
ALANEMRICH: Well, moving people on and off worlds is a government policy-level kind of thing, yes.
STORMHOUND: (extending my ring)
DEMONIUS: uuuhm maybe i choose bad vocabulary???
FGRUBB: That's not a ring!
ALANEMRICH: IF you want to play the "people mover" game-within-the-game.
XENTAX: heheh
POETTIE: is there any secret you want to lift up today?
0BLACKJACK0: Stormhound: ROFL!
ALANEMRICH: You certainly don't have to.
DEMONIUS: gotta check back what i just said
SENCHO: One ring to bind them Storm?
CRAZY_IVAN80: but wouldn't the balance be upset as sson as one or another race gains the majority on aplanet?
XENTAX: it wasnt that bad demon
STORMHOUND: Just a plain gold band I pulled out of the fireplace, Sencho.
JOEDEADEYE: OK Now I'm Happy everything is working parallel :)
XENTAX: it's just...calling a man brave sounds a little...um, what's the word..flirty
SENCHO: lol Your precious?
FGRUBB: Ivan: There are tools to prevent that from happening.
DEMONIUS: ok turn back the time wheel 1000 years and its ok.
CRAZY_IVAN80: ah, okay
DEMONIUS: brave sir stormhound :)
CRAZY_IVAN80: somebody is logging this i hope!
DEMONIUS: ok ill shut up ;)
XENTAX: well, if there's terraforming towards the current majority's ideal, chances are "natural" emigration/immigration will tend to continue their plurality/majority
ASTOW: one thing me and my brothers used to do with moo1 and cvilization was have our own towns/planets within a civilization... will there be any kind of multiplayer that lets people play the same empire?
XENTAX: since the planet is becoming more ideal to them and (probably) less so to other races
KEBZERO: Ivan: This chat version doesn't have a /log command, AFAIK....
XENTAX: and no copy/paste either
STORMHOUND: But of course, you can try to push races off or pull races to different planets.
XENTAX: (insert appropriate 4 letter word here)
DEMONIUS: you cant even mark text in java window
GATEWAY103: and you'd need Html version for copy/paste :-(
FGRUBB: Astow: I don't think there is really anything like that planned.
ASTOW: (
0BLACKJACK0: Will a rebelling/occuppied territory eat from the owners resources even though they are physically/politically segregated?
XENTAX: having multiple players control a single empire might be a nice expansion feature though
0BLACKJACK0: The original owner, that is ...
DEMONIUS: QSI ppl, try to get irc clients for the next chat (if any)
XENTAX: it worked VERY well in AoE 1 (IMHO)
STORMHOUND: We hatesssss IRC...it hurtssss usssssss...
FGRUBB: Blackjack: Alan says "Absolutely"
SENCHO: True Xen, it'd be fun if you could have a 1 player per sector feature or something. :-)
0BLACKJACK0: ok.
XENTAX: think ender's game...the advantages of having subordinate leaders instead of a single queen
GATEWAY103: yup Sencho
CRAZY_IVAN80: just checking as someone asked Mr. Fisher in theb other chat
DEMONIUS: but theres an auto-logging feature ANd no channel number restriction on users
FGRUBB: Demonius: IRC would be better, yes.
XENTAX: well sencho, even just having two minds and two 'pools' of IFP would make for interesting gameplay
ASTOW: im not talking about 50 people in one emprie, just like say me and 2 other freinds want to be on the same team
POETTIE: or don't you have the skill to control an irc-client? :)
FGRUBB: Astow: Easy. Say you get 6 IFPs. You and your two friends simply each get to use 2 each. :)
0BLACKJACK0: Well folks, its been informative, but I've have an Exam to attend (as though it were more important!) :-D
ASTOW: like say a max of 4 human players per empire
GATEWAY103: cya
0BLACKJACK0: bye
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SENCHO: I agree Xen...a real pain to code I imagine.
NIGHT_SHADE_: If this isn't classified, what would the 'race picks' be for the New Orions? All I know so far is they have 1/5 the growth rate compared to other races, and have 'Antaran Background' (i.e. omniscience) They're likely an 'uber' race compared to anyone else, right?
ASTOW: probably a moo4 idea if ever
XENTAX: well, they're advanced technologically at the start of the game, nightshade
FGRUBB: That's a MOO4 plan, yes.
POETTIE: @joe: can we talk after this chat
DEMONIUS: the most important thing will be multiplayer stability and saveability. this was in from the start, right?
FGRUBB: Stability: Working on that even as we speak.
XENTAX: if only it was economically feasible to make a flight-sim plugin for moo4 too, to fight in the battles your empire faces ;)
MINORANOYANC: About armor, how is it different from MoO2?
SENCHO: You're a good choice for stability Floyd...being the cynic. :-)
JOEDEADEYE: @ Poettie sure!!!
FGRUBB: Savability: There shouldn't be any issues with it at all.
XENTAX: armor, good question
NIGHT_SHADE_: Yes, I know they're way up the tech tree compared to everyone else. I could see them perhaps having high combat related race picks.
POETTIE: where?
DEMONIUS: why are you talking here, floyd? get to work!!! ;)
XENTAX: is it "linear" like moo2, or more...uh, exponential i guess
FGRUBB: Me? cynical? Naw...I'mm a realist.
JOEDEADEYE: at chatcities in another room, or do you have icq?
FGRUBB: Demonius: I am working. :)
XENTAX: and are there any armor types that are ...particularly good or bad at protecting against types of weapons?
CRAZY_IVAN80: Is there a difference then? :-D
POETTIE: icq is ok:
SENCHO: lol Very true Floyd.
DEMONIUS: are you in the AI programming, too?
FGRUBB: I'm not a programmer. (Though Kevin one of our AI programers is standing behind me)
ASTOW: tell him to get back to work
FGRUBB: He's bugging Alan for answers.
XENTAX: hehe
ASTOW: *cracks a whip* Rawhide! Giddyup!
DEMONIUS: give him a handshake and best wishes from me. its my second on the "most important stuff list"
XENTAX: ask kevin if he's figured out how to make the fighters do barrel-roll missile evasion yet? ;)
POETTIE: will there be an demo in the next month?
MINORANOYANC: no
XENTAX: no demo poettie
FGRUBB: Certainly not in the next month
ASTOW: a 30 second video of a space battle would suffice
ASTOW: :)
XENTAX: (amen on that astow)
DEMONIUS: so we read from your answer ther WILL be a demo ;)
CRAZY_IVAN80: lol, two chat's at once
XENTAX: it could even be a vid-cap from a vhs camera and i'd be happy
CRAZY_IVAN80: chat's even
SENCHO: No Demo, you can read from his answer that there MIGHT be a demo. :-)
POETTIE: yes, that's a good christmas present. please let us see an combat
FGRUBB: You could read it that way, but since I have no idea if there will be one or not, it would be erroneous.
SENCHO: That too.
DEMONIUS: psss keep quiet sencho!
SENCHO: I'm very quiet.
CRAZY_IVAN80: i might win the lottery too :-D
DEMONIUS: *cough*
FGRUBB: Sounds like we're slowing down
DEMONIUS: did you do any game engine testing on WinXP?
SENCHO: We lost Alan.
XENTAX: so floyd, do you have all the weapon technologies you think you'l need? both weapons and mods, etc
DEMONIUS: or only 89/2k + mac?
XENTAX: we did?
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SENCHO: Or Rantz. :-)
XENTAX: i wouldnt worry much about it running on XP, demonius
GATEWAY103: Rantz left
CRAZY_IVAN80: we lost Rantz completely now :-(
XENTAX: if it's designed to run on 2k, it'll run on xp
POETTIE: may he rest in peace :(
ASTOW: what effects will ship self destruct have in moo3? immense damage or what?
DEMONIUS: got some severe probs with 1 xp user in our 2K gaming lan last time
CRAZY_IVAN80: heh, not before the game is done :-)
XENTAX: what game though demo?
FGRUBB: Xentax: Basically, yes. I've abstracted out a setof formulas that will allow easy addition of more weapons should we need them. I am trying to avoid the critical mass problem that other games have where there are so many weapons and little to distinguish them from one another, though.
CHOLAS: does a ship have to enter a star system to make use of its starlanes?
DEMONIUS: seems more ipx related to me (ok no dealing with ipx in moo3)
POETTIE: hope rantz's tragic dead don't have an effect on the release date
XENTAX: cool, floyd: i hated the tech system in SE4 for that, for example
FGRUBB: Cholas: Yes, you have to be in a system to use it's star lane.
NIGHT_SHADE_: Alan or Floyd, wiat's the time limit for space combat? Are there still time limits in single player?
XENTAX: 5 mins was the last report
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SENCHO: As Gateway just pointed out, we're invisible now folks.
ASTOW: *ahem*
XENTAX: we have been for awhile sencho, i think
GATEWAY103: yes,
ASTOW: *points to self destruct question*
GATEWAY103: quite a while in fact
DEMONIUS: already a new chat open
CHOLAS: Would it be possible to bypass most of the defenses ?
XENTAX: i'm not sure you CAN order a self-destruct astow
FGRUBB: Xentax: That was the example I had in my head. Dozens upon dozens of identically boring and obfuscated weapons.
CRAZY_IVAN80: just? we've been invisible for at least 20 minutes now
DEMONIUS: cholas: theres a wide entry, like a slingshot
XENTAX: and if there's too many, even if they're different, it's still hard to figure out WHICH to use, or a combo, etc
GATEWAY103: by my reckoning, about the time when Nick left we got invisible
CRAZY_IVAN80: before that even
GATEWAY103: should we migrate?
DEMONIUS: flinging you around the defenses at the starlane
SENCHO: I'm going to go get some work done...Cya later.
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XENTAX: i think you should definitely have older weapons going out of use over time, but there should be maybe 2-4 or so viable weapons at a time
GATEWAY103: cya
DEMONIUS: but youll have to deal them when you leave
POETTIE: is there an function to log an complete game, to analyze your turns?
CRAZY_IVAN80: cya
FGRUBB: Nightshade: Time Limits are (I believe) user configurable during game set-up.
CHOLAS: Can you change direction once your in the starlane? How long are you planning for a ground combat takeover of a planet
XENTAX: nighthsade, did you mean 'whole' turn or space combat?
NIGHT_SHADE_: Space combat
POETTIE: both
ASTOW: FGRUBB: what are the effects of ship self destruct in combat? will it affect morale? will morale effect your ships as in possibly make them run like little girls?
DEMONIUS: dont think changing direction in a starlane is possible
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GATEWAY103: cya Ivan...
XENTAX: astow: "losses" affect when you will retreat, so there's that at the least
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DEMONIUS: ground combat can last several turns w reinforcements and all the other stuff
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ASTOW: um...
DEMONIUS: delphi strikes back
FGRUBB: Astow: Ships may rarely decide that scuttling is the best solution. It is not under user control, though. If it does happen, you'd probably see a decent size explosion....but not necessarily.
DEMONIUS: evryone getting kicked out
CHOLAS: Can reinforcements bypass an enemy fleet like in moo 1?
NIGHT_SHADE_: Floyd, so I take that to mean both turn length and space combat time limits are user configurable?
FGRUBB: Cholas: under certain rare and risky circumstances, yes.
DEMONIUS: well if you do the wide entry you can bypass the defenses at the starlane and only get the system fleet defenders in your way
FGRUBB: Nightshade: That is my understanding, yes.
DEMONIUS: anyone correct me if i talk crap
ASTOW: i kind of liked that aspect of moo1, 1 ship couldn stop eveybody
NIGHT_SHADE_: Cool :-) Anyway, I should be off to study. Moo all :-)
GATEWAY103: cya
ASTOW: moos NS
NIGHT_SHADE_ has left the chat.
CHOLAS: So what i want to do is a wide entry and then battle to the other star lane exit?
CHOLAS: er entrance
DEMONIUS: or you take the long flight through normal space, ignoring the starlane
FGRUBB: Alan says "I am working on the Bioharvesting Data Dump. there are a lot of friggin' table to format, so it may be a few minutes."
DEMONIUS: but you have to deal with the starlane defnders when you enter a starlane
FGRUBB: Cholas: That is essentially correct.
GATEWAY103: did you say DATA DUMP?
FGRUBB: Looks like it.
LIQUIDBRICK has left the chat.
GATEWAY103: so we can expect to see it in a day or two?
DEMONIUS: datadump countdown running....15 minutes
POETTIE: how many research projects are integrated? are there more/less then moo2?
DEMONIUS: ;)
CHOLAS: How will sensors affect combat beyond... oh ok i see them now and they see me 30sec later?
FGRUBB: Stormhound is the research guru. The way something gets from my spreadsheet into the the users hands is greek to me. :)
DEMONIUS: dunno that. ask fgrubb : )
CHOLAS: Will spies be able to tell me that another empire is mobilizing? How much of a warning can they give me?
FGRUBB: Cholas: Sensors (and Planetary Scanners) are a huge ball of wax.
CHOLAS: Oh and thanks for letting me pick your brain
FGRUBB: Spies can get that information, yes.
ASTOW: will system exploration occur exclusively with ships or with sensors/scanner also?
DEMONIUS: you can even have spies telling you of combats between 2 enemy empires from first-hand observation
GATEWAY103: or spies can get that disinformation too
FGRUBB: Both. Hoever to learn EVERYTHING about a system, you have to send in the scouts.
ASTOW: AWESOME!
GATEWAY103: wasn't it also that you need to colonize a planet for some time to learn all its secrets?
GATEWAY103: especially planet specials...
DEMONIUS: should be so. ever read any perry rhodan book?
FGRUBB: Gateway: I think so. Not 100% sure on that.
GATEWAY103: thanks anyway, Meow =^_^=
FGRUBB: Alan and Steve discussed it, but I'm not sure it made it in.
FGRUBB: only 3 people in the other chat now.
DEMONIUS: and 4 ppl that are talking here
DEMONIUS: or 5.
DEMONIUS: others seem to be "ghosts"
ASTOW: someone once said "Empire expansion will be done like a rough chalk outline" could you elaborate on that?
KEBZERO: Nope, at least one is in "lurker" mode.... :-)
MINORANOYANC has left the chat.
FGRUBB: Astow: You mean "borders?"
DEMONIUS: didnt count you, keb ;) always the old lurker ;)
ASTOW: yah
FGRUBB: Borders are being coded as we speak -- Greg and Ryan have some cool ideas on how to make it look cool and be functional
DEMONIUS: and put thos spiky spines away from me,. will ya?
GATEWAY103: Keb the Lurker... maybe we can make a spy name out of it
KEBZERO: :-)
FGRUBB: Keb is the master lurker.
DEMONIUS: would love to see my name somewhere but im not well-known for that, i suppose..
FGRUBB: afk
ALANEMRICH: Okay, Bioharvest Data Dump posted! (Give Delpi a minute to catch its breath and register the posting.)
DEMONIUS: yikes!
GATEWAY103: thank you so much Alan =^_^=
ASTOW: hooray! *hands out cigars*
GATEWAY103: hooray!
KEBZERO: <-( starts to press "refresh" repeatedly )
ASTOW: thanks a.e.
GATEWAY103: see it
GATEWAY103: 5656.1
FGRUBB: Should I delete the thread now Alan? Muahaha
GATEWAY103: <--- absorbing knowledge...
GATEWAY103: Floyd
FGRUBB: Ok, folks....now that you have a new toy, I'm going to get back to work.
FGRUBB: Nice chatting with you all.
FGRUBB has left the chat.
GATEWAY103: cya
CHOLAS: bye... thanks.. er too late
ALANEMRICH: Okay, it's up.
WCFISHER: Bye, gang.
ALANEMRICH: Check out the new Data Dump on Bioharvesting.
WCFISHER has left the chat.
ALANEMRICH: Find out how much of what everyone eats (it's the last line).
DEMONIUS: rocks eat rocks. those murderees, cannibals!
CHOLAS: heheh ok ok man i hope that dd doesn't turn into a fried nommo thread
ASTOW: im choosing geodic race definietly
GATEWAY103: looks great :-)
CHOLAS: "Republicanism "?
ALANEMRICH: It's one of the many government types.
KEBZERO: Hrm... All these "Antaran techs" that are scattered about - are they aquired through searching for the X'es?
GATEWAY103: very similar to the Mining DEAs Data Dump... so easy to absorbe
ALANEMRICH: Yes, the two "extractive" DEAs are similar.
DEMONIUS: typo typo! ;)
GATEWAY103: where demonius?
ALANEMRICH: Manufacturing, however, is WAY different. And that's probably the next data dump.
DEMONIUS: seems like copied from the mineral DD
GATEWAY103: when will that be?
ALANEMRICH: Next week?
GATEWAY103: our X'mas gift?
ALANEMRICH: Hey, why not.
CHOLAS: When do we get a dd on how the value of bio and minerals are determined?

Chatcities chatlog:

BFisher: AI question: Yes, different races will act differently
[ Chat Cities: <<< NICKLINDEMAN schwankt aus dem Chat Cities. ]
Marverick: Well, if everybody would come back, it might (?) crash again...
BFisher: The AI will take into account the race picks and do what makes sense for that specific race.
-Greg!: Which one is Alan
BFisher: This usually means that not all players, given the same situation, will behave similarly.
[ Chat Cities: >>> NICKLINDEMAN schleppt sich mühsam in den Chat Cities. ]
[ Chat Cities: >>> Bazz schlägt die Tür ein und betritt den Chat Cities. ]
[ Chat Cities: Der Benutzer 0BLACKJACK0 ist nicht in diesem Raum. ]
Joe_arbeitet: 0BLACKJACK0: Wow, there's only ~20 of you guys!?!
Sabaron: Hmmm... very good. ;D
[ Chat Cities: Der Benutzer XENTAX ist nicht in diesem Raum. ]
EEBaum: i don't think Alan's in this room at the moment
Joe_arbeitet: XENTAX: 20 people is a LOT
[ Chat Cities: Der Benutzer SENCHO ist nicht in diesem Raum. ]
Joe_arbeitet: SENCHO: 11 programmers, 6 artissts, 4 designers, Cory. :-)
BossXxX: does it gives again a fast screen for the planat managment???
BFisher: They'll all do things that make sense, but what makes sense to a xenophobic race is quite different from what makes sense to a born politician.
[ Chat Cities: Der Benutzer XENTAX ist nicht in diesem Raum. ]
Joe_arbeitet: XENTAX: managing a project of 10+ people is a lot
BFisher: There's a really nice planet management screen.
EEBaum: and a nice Planets-list screen too ;)
BFisher: Planet management is a lot like MOO2, but with much cooler sorting abilities and much faster navigation between modes.
Marverick: planet screen: what are these 4 vertical boxes next to the planet images for?
Joe_arbeitet: Answer FGRUBB: Joedeadeye: Racial traits play a big part in how a specific race 'acts'
EEBaum: (my magnum opus)
qsi_ijm: there are more than 6 artists on the project.
BFisher: We just got the "Planets" screen to jump back and forth to the detail screens for individual planets. Saves a lot of effort.
[ Chat Cities: <<< Gast844 beamt sich aus dem Chat Cities. ]
qsi_ijm: i just finished the planets-information-orders screens.
-Greg!: :spin
Palpatine: cool! What parts of the game are finished yet and what parts are still under constuction/balancing
-Greg!: LOL
Palpatine: ?
BossXxX: i play moo2 , but i dont like the diplpmation, who is it in moo3 the same or is it other planed...
qsi_ijm: there are only a few screens left.
Marverick: Somegreg found the smilys...
qsi_ijm: most are done.
qsi_ijm: on my end, anyway.
Joe_arbeitet (zu BFisher): you are now superuser
[ Chat Cities: >>> Zanshin05 schlägt die Tür ein und betritt den Chat Cities. ]
[ Chat Cities: >>> Jahrod beamt in den Chat Cities. ]
qsi_ijm: then, i hand them off to my UI programmers.
BFisher: The game core is all there.
DarkBlade: Will there be a moo3-demo
BFisher: We have about 4 UI screens left to code up.
EEBaum: your? ;)
-Greg!: What parts are done: Technicaly, none. But many are close. Some are half, a few are iffy.
BFisher: We have a lot of the linkages between systems to put together. Lots of things work, but in isolation from one another.
[ Chat Cities: <<< Jahrod drückt eine Träne heraus und verläßt den Raum Moo3Planet. ]
qsi_ijm: yes, my UI guys and I are a team.
Sabaron: Is it possible that there will be any future cuts?
EEBaum: that is true
qsi_ijm: just like me and the art guys are also a team.
BossXxX: what is with the technoligion, can all races researched the same or have every race another buildings and weapons........
BFisher: Space combat infrastructure is working, including a very cool combat scheduler that Greg wrote. They're integrating combat algorithms and starting to test that now.
[ Chat Cities: <<< Bazz schwankt aus dem Chat Cities. ]
Marverick: What about the real time space combat thing? Working yet?
Palpatine: ok my english/Comtuter knowlege is limetet What means " UT " !!!!!
BFisher: Real-time combat visuals are in, though we don't have all of the nice special effects.
Sabaron: UI = "User Interface"
-Greg!: Real time combat is comming along
BossXxX: i dont like real time, i like single turns
-Greg!: We have most of the technical foundation in.
Sabaron: Single turns would be hard with 1000 ships on a side. :D
BFisher: The infrastructure part is quite hard, and is working well. Now we're bringing in "real" fleets from the game and playing them off against one another.
Marverick: so you can see your fleets mooving and shooting along?
BFisher: Sorry. "UI" means "user interface".
BossXxX: real time is only win with the greates fleet
[ Chat Cities: <<< -Greg! stürmt aus dem Chat Cities. ]
BFisher: Yes, you can see them shooting, but only using a few weapon effects. The good stuff isn't there quite yet.
Sabaron: Read the space combat data dump at moo3.quicksilver.com
[ Chat Cities: >>> -Greg! beamt in den Chat Cities. ]
Palpatine: thx Sabaron hmm will it be also that if you discover one knowlege than you can´t discover the others ?
Marverick: So you wait with a AVI release until it looks REALLY good?
-Greg!: Testing...
-Greg!: yeay, I'm back
[ Chat Cities: <<< BossXxX kriecht aus dem Chat Cities. ]
Marverick: (AVI of space combat)
BFisher: OK, Greg. I told them you'll be done tomorrow :).
Marverick: and thats a fact...
-Greg!: Phat, I finnished yesterday.
qsi_ijm: Yeah, just like the intro movie-- done tomorrow!
Sabaron: Do we get to see it soon?
BFisher: Yes, we want to wait with the AVI. It's just not the way we want to show it yet.
qsi_ijm: see what?
Sabaron: Intro movie. It'll be done tomorrow... you promised. :(
-Greg!: Most of the technical infrastructure is working for space combat.
BFisher: We've shown it to the press at shows and on press tours, including a recent European tour. But it's not cool enough for an AVI.
qsi_ijm: ummm, no. that was a joke.
Marverick: (Yeah, but done and shown are to different thinks...)
-Greg!: Were working on getting the game rules in, and AI stuff
Sabaron: I know, just teasing ;)
BFisher: Greg's got five machines in his office, and is often running a battle or two simultaneously.
qsi_ijm: the opening sequence will be very cool, though.
BFisher: One cool feature of the scheduler is that two battles can happen at once if they're between different, unrelated players.
-Greg!: Stuff moves around, formations change, I can shoot and blow things up
Marverick: So you need 2 machines for one battle (simple math)
Sabaron: Better than MOO2's? THat one was pretty lame...
BFisher: Battle is WAY better than MOO2.
[ Chat Cities: >>> Diblo kommt in den Chat Cities geschlichen. ]
Marverick: How many different 3d ship modells are there (of each species?)
-Greg!: If your battling the computer, you only need 1 machine
BFisher: You don't need two machines for one battle. That's another cool thing.
Sabaron: I meant the intro movie. I know the battle is better. :)
BFisher: Combat can be resolved in many different ways.
[ Chat Cities: >>> JohnDoo beamt in den Chat Cities. ]
Marverick: like one for ecere hull size?
qsi_ijm: The intro movie will be good. Don't worry about that.
BFisher: Yes, the intro will be way better as well. No cheap Star Wars references this time.
Marverick: should read every hull size...
[ Chat Cities: <<< Diblo kriecht aus dem Raum Moo3Planet. ]
DarkBlade: How is the ground-battle
Sabaron: Hurrah! :super
qsi_ijm: Well....
BFisher: Ground battle code is basically complete.
Joe_arbeitet: you can change the color, so it you can identify each other better, the link is at the bottom "farbe"
Sabaron: But the graphics aren't, right?
qsi_ijm: graphics aren't what?
BFisher: Ground battles need to have the Cool Radio Show hooked up, and the user interface cleaned up a bit. But they're already there.
Sabaron: Ah, ok. I was asking about ground combat graphics, sorry.
DarkBlade: Can you build a fortress to defend a planet or somthing like that
BFisher: There aren't any real-time graphics for ground combat. It's just the radio show and transcript.
Palpatine: what will you see if a ground battle occur. Will I see my men fighting according to my giver orders
-Greg!: testing
Sabaron: I thought there was supposed to be "History Channel style" arrow charts?
[ Chat Cities: <<< Diblo schleppt sich aus dem Chat Cities. ]
Marverick: No small pixel-man fighting each other from side to side?
BFisher: We decided not to spend a whole lot of time on ground combat visuals, since they're such a small part of the overall experience and it would have taken a LOT of effort.
[ Chat Cities: >>> Diblo beamt in den Chat Cities. ]
BFisher: You won't see little soldiers fighting, but you will see which regions of the planet are under whose control, and watch those change.
Sabaron: Ok, good enough. :)
[ Chat Cities: >>> PFPulse plumpst in den Chat Cities. ]
BFisher: Also, remember that ground battles can take more than one turn.
-Greg!: More testing
qsi_ijm: testing the farbe.
Palpatine: Greg is testing
-Greg!: Ouch Irine, that realy vibrates.
[ Chat Cities: >>> ParadoxZer kommt in den Chat Cities geschlichen. ]
JohnDoo: w
Marverick: DONT use red on Blue!
Marverick: Just PLEASE dont
Joe_arbeitet (flüstert an qsi_ijm): you are now a superuser/moderator
EEBaum: well, i gotta head out
EEBaum: later, all
-Greg!: Red on blue? oh man we wern't supposed to do that in the UI?
[ Chat Cities: >>> Crazy_Ivan80 springt in den Chat Cities. ]
Marverick: (Somebody might wish to read your text, after all...)
[ Chat Cities: <<< JohnDoo schwankt aus dem Raum Moo3Planet. ]
-Greg!: by eebaum, have a nice life.
BFisher (zu DarkBlade): yes, you can have orbiting fortresses
qsi_ijm: i was just testing, sheesh.
Marverick: No, UI is fine, I mean, its so intuitive, you dont have to recognise the icons any more... :)
[ Chat Cities: <<< Diblo verläßt den Chat Cities. ]
NICKLINDEMAN: Thanks for the info everyone, C-ya
-Greg!: Oh sure, copy me now.
[ Chat Cities: >>> JohnDoo plumpst in den Raum Moo3Planet. ]
Marverick: Well, thats QSI official blue-farbe
qsi_ijm: it's the moo blue, greg.
Palpatine: will i have advisors in MOo3 ?
-Greg!: Yea, the UI is cool.
Marverick: corporate identity...
[ Chat Cities: <<< EEBaum verläßt den Chat Cities. ]
-Greg!: Oh yea, Moo Blue, we should pattent that.
BFisher: You won't just have advisors -- you'll have subordinates who do some of the boring work for you.
PFPulse: With everything I've seen so far, the latest being the great preview in CGW, the UI looks like a work of art...kudos to all involved in its creation.
[ Chat Cities: >>> Diblo schlägt die Tür ein und betritt den Raum Moo3Planet. ]
BFisher: You'll have Leaders on each planet who take care of micromanagement.
Marverick: btw, what are you QSI people doing IRL right now? Having a coffee break?
[ Chat Cities: <<< Fanman schleppt sich aus dem Chat Cities. ]
BFisher: But you can go in and make changes to what Leaders do, if they're not doing what you want.
[ Chat Cities: >>> Fanman kommt in den Chat Cities. ]
DarkBlade: can spy´s kill leader?
Marverick: I mean, were you "ordered" to do this chat, or is it kind of spare time?
BFisher: You can also set galactic Policies, which affect how your Leaders operate and what they will tend to do.
[ Chat Cities: <<< NICKLINDEMAN verläßt den Chat Cities. ]
Palpatine: sounds good
BFisher: Spies can kill a Leader, yes. Even the big one.
-Greg!: Team effort on the UI, though I'll take the credit for its technical foundation implementation.
Palpatine: even me the player ?!?
[ Chat Cities: <<< qsi_ijm beamt sich aus dem Chat Cities. ]
BFisher: Nope. They weren't ordered to do this. We just like to talk (a lot) about our game.
DarkBlade: whats the effect
PFPulse: Will there be a list of all your leaders? That way you can see who is better and so on...the same goes for fleet personelle?
BFisher: After all, talking about the game is part of developing it. We like to hear what people think.
[ Chat Cities: <<< JohnDoo beamt sich aus dem Chat Cities. ]
Marverick: and thats quite some time.
[ Chat Cities: >>> qsi_ijm kommt in den Chat Cities geschlichen. ]
BFisher: Yes, there's a Personnel Screen. In fact, we're wrapping that one up right now. It's one of the last to go in.
-Greg!: Inquiring minds want to know.
Palpatine: i think the game sounds great untill know
Marverick: this bloody thing killed my first line...
BFisher: You can look at any Leader, check out that person's agenda, including perhaps a Secret Agenda. Lots to see.
[ Chat Cities: >>> Gast74 kommt in den Raum Moo3Planet geschlichen. ]
-Greg!: Yea, my connection is a little twitchy also.
Marverick: So again: The last chat was a year ago. So why right now a 2nd one?
BFisher: Every Leader has a dossier. So does each Spy. You can read up on what they're doing, if you really want to.
[ Chat Cities: >>> barmor plumpst in den Chat Cities. ]
Marverick: So again: The last chat was a year ago. So why right now a 2nd one?
BFisher: Every Leader has a dossier. So does each Spy. You can read up on what they're doing, if you really want to.
[ Chat Cities: >>> barmor plumpst in den Chat Cities. ]
-Greg!: Is Alan here?
BFisher: I don't know why a chat now. Someone said "there's a chat" and we all piled in.
Marverick: spies: Who does that spy-cat with the funny hair belong to?
[ Chat Cities: >>> ashbery76 schlägt die Tür ein und betritt den Chat Cities. ]
BFisher: Alan isn't here. He's over in the Delphi chat now.
[ Chat Cities: <<< Zanshin05 schleppt sich aus dem Chat Cities. ]
-Greg!: The planets and moons aligned today for a chat.
barmor: hope someone got a log of the delphi chat
BFisher: Need to leave for a moment. Be back in 5.
Joe_arbeitet: OK Now I'm Happy everything is working parallel :)
Joe_arbeitet: I have a nearly complete log
[ Chat Cities: <<< Gast74 kriecht aus dem Chat Cities. ]
Joe_arbeitet: and tomorrow I will post this and the one from delphi :)
-Greg!: Ooo, I'm being imortalized.
Palpatine: What are the "villians" in MoO3 ?
barmor: great
Crazy_Ivan80: that won't be possible, demlphi made us invisible :(
-Greg!: Harvesters are shaping up to be villinous
Crazy_Ivan80: it's a bug that makes chat's inaccessible, very annoying
[ Chat Cities: >>> Eroberer schlägt die Tür ein und betritt den Chat Cities. ]
Marverick: ??? Bug
Sabaron: Hey Palpatine, they can't kill you, just the Big Leader
Marverick: Whoa, if I type three ? I get a smiley like ???
Sabaron: 3
barmor: 3
nerd: cool, what? *g*
Eroberer: hi
[ Chat Cities: <<< ashbery76 schwankt aus dem Chat Cities. ]
Eroberer: :-]
qsi_ijm: any more art questions?
-Greg!: hello
[ Chat Cities: >>> ashbery76 kommt in den Chat Cities gekrochen. ]
nerd: no, 3 times ?
qsi_ijm: i'm getting hungry.
Palpatine: Do they ( Harvesters) appar spontaniosly like the antares in MoO2 or are they expanding building bases "
Crazy_Ivan80: 333
Crazy_Ivan80: ?
Joe_arbeitet: you can play them
-Greg!: What time is it there Joe?
Palpatine: puuu Sabaron I´m relived
Crazy_Ivan80: the Harvesters are a playabel race
qsi_ijm: hmmm, rantz is very protective of the harvesters.
Crazy_Ivan80: so they have everything
Marverick: ?
qsi_ijm: don't know if we can answer those questions.
Marverick: ?
Marverick: er
-Greg!: Harvesters are a race that can be played like any other.
Crazy_Ivan80: there's a picture of a Harvester ship somewhere and some concept art
Marverick: whee, back again..
qsi_ijm: that's the only stuff you will see until the game ships.
Palpatine: ok
qsi_ijm: rantz is pretty adamant about that.
Sabaron: Sure, here's an art question: How crazy did Rantz go when the Harvester ship pic came out?
neberle: you wont see a harvester until you get the fame
neberle: err game
Joe_arbeitet (zu -Greg!): it's here 9 pm
qsi_ijm: he released it.
qsi_ijm: it's concept art.
Marverick: he released a harvesters information?
Eroberer (zu Joe_arbeitet): weißt du wer sich im civ forum Fal Shilde genannt hat?
-Greg!: Wow, no wonder Irene is hungry.
Marverick: somebody must have put some pressure on that poor man
[ Chat Cities: >>> Gast699 springt in den Raum Moo3Planet. ]
[ Chat Cities: <<< barmor kriecht aus dem Chat Cities. ]
[ Chat Cities: >>> Sencho kommt in den Chat Cities geschlichen. ]
[ Chat Cities: >>> barmor plumpst in den Chat Cities. ]
qsi_ijm: nope. he did it of his own volition.
PFPulse: hey sencho
DarkBlade: Why lokks the guardian like the moo2 guardian. (I know, bad english)
Marverick: btw releasing stuff: any chance on a christmess release?
Sencho: Hi folks.
qsi_ijm: b/c it's supposed to be the moo2 guardian.
qsi_ijm: christmas release of what?
Crazy_Ivan80: hiya Sencho
Sabaron: Will Rantz go after people that put Harvester pics on their websites after the game is released?
Marverick: some new pics...
Eroberer (zu Joe_arbeitet): weil er dort diesen termin gepostet hat
Marverick: screenshots, avis, music, you know...
Crazy_Ivan80: Release is still slated for 1st Quarter of 2002 i think
Sencho: This thing on?
qsi_ijm: sabron-- probably not.
qsi_ijm: maverick-- probably not.
Joe_arbeitet (zu Eroberer): nein
-Greg!: uh oh
Palpatine: yes release some mp3 music please
-Greg!: connection go bye bye
DarkBlade: what happend to the darloks, elerians and the mrrshans
Crazy_Ivan80: And htiqs i have from the big boss himself: it looks like IG is aiming for a synchronised release
Marverick: ijm - so probably yes?
Sencho: ???
[ Chat Cities: <<< Fanman kriecht aus dem Chat Cities. ]
Crazy_Ivan80: but localisation might get in the way with this
[ Chat Cities: <<< -Greg! beamt sich aus dem Chat Cities. ]
Crazy_Ivan80 (zu DarkBlade): they're out
[ Chat Cities: <<< barmor schwankt aus dem Chat Cities. ]
[ Chat Cities: >>> Rantz schleppt sich mühsam in den Chat Cities. ]
qsi_ijm: no.
[ Chat Cities: <<< Sencho kriecht aus dem Chat Cities. ]
PFPulse: The article in the CGW seems to have lots of new screens, especially of the ship art.
DarkBlade: why
Crazy_Ivan80: Moo rantz
Joe_arbeitet: he rantz!
Rantz: ok...
[ Chat Cities: >>> barmor torkelt in den Chat Cities. ]
Rantz: let's see if I can not get booted
qsi_ijm: oh good, rantz is here. he can answer all of you.
[ Chat Cities: <<< PFPulse beamt sich aus dem Chat Cities. ]
[ Chat Cities: >>> PFPulse schleppt sich mühsam in den Chat Cities. ]
Marverick: hi there...
qsi_ijm: i'm out for lunch. maybe i'll check in later. bye!
DarkBlade: i liked this races
Marverick: (but, if you WANT to get booted, you just have to say a word...)
Crazy_Ivan80: so far it's pretty stable here
[ Chat Cities: <<< Eroberer kriecht aus dem Chat Cities. ]
[ Chat Cities: <<< Sabaron kriecht aus dem Chat Cities. ]
[ Chat Cities: <<< qsi_ijm springt aus dem Chat Cities. ]
[ Chat Cities: >>> Sabaron kommt in den Chat Cities geschlichen. ]
Rantz: earlier I was getting punted all over the place...
[ Chat Cities: >>> Poettie plumpst in den Chat Cities. ]
Sabaron: testing
Crazy_Ivan80: and then the entire thing blew up (or so I think)
Sabaron: Excellent
Poettie: very full here
Joe_arbeitet: for info, the whole chatserver chrashed around 11 am pst
[ Chat Cities: <<< DarkBlade verläßt den Chat Cities. ]
Sabaron: Right when the chat was supposed to start.
PFPulse: The art team needs to be commended, from the new shots I've seen in the CGW preview...wow, things look very nice to say the least!
Rantz: damn am I frozen again...
Sabaron: I see your message
[ Chat Cities: <<< Rantz beamt sich aus dem Chat Cities. ]
Palpatine: what is your favoured race (to play)
Palpatine: ?
[ Chat Cities: >>> Rantz beamt in den Chat Cities. ]
Rantz: grrrrr fricken java chat...
ashbery76: PFPulse--Yes, those alien races are the best i've seen
barmor: so, is has the chat been here or at delphi?
[ Chat Cities: <<< Marverick verläßt den Chat Cities. ]
Joe_arbeitet (zu Rantz): it's like a game - sometimes your kicked and sometimes not g
Sabaron: Here but some designers were at Delphi
Rantz: Greg and I keep getting freezes
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Sabaron: Try refreshing when you get one. Worked for me
Rantz: if you have questions, ask em quick
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Rantz: god knows how long I'll be able to stay on
Sabaron: Got any Tachidi pics ready yet?
Rantz: Sab, tried that... no Tachidi until after the holidays
PFPulse: i particullarly like the Nommo art
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Palpatine: i think the alien gesigns are fantastic
Palpatine: designs
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Sabaron: Me too... they look like aliens!
Rantz: thanks, we're pretty happy with them...
Palpatine: not like in Star Trek LOL
BFisher: I'm back....
Rantz: but, y'know, a month after we ship, I'll be saying 'damn these look awful, we need to re-do all of it...
Crazy_Ivan80: Moo4 then :-)
PFPulse: Thats what expansions are for!
Rantz: because you never really finish and I've been told by the producer that I have 'Taj Mahal' syndrome
Sabaron: How easy will it be to distinguish two Human (for example) empires' ships in combat?
ashbery76: Do planets have city's that you can see in the satellite view.
Sabaron: Just release web supplements aka patches. ;)
Rantz: Sab, pretty easy... there are a few ways that they are distinguished
Palpatine: hmmm i would prefere free upgrades via internet :)
Sabaron: Good. :)
Joe_arbeitet: who the hack is Taj Mahal?
nerd: its a building
Rantz: Ash, planets have development... but you are not going to be able to make out buildings
Rantz: Taj Mahal... a giant mausoleum in India
Sabaron: A tomb in India for a ruler and his wife... he kept improving it until he died. Never got finished.
Poettie: how many research projects are integrated?
Palpatine: lol
Crazy_Ivan80: if you'd see a picture of it you'd instantly recognise it
Crazy_Ivan80: lol
barmor: l
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ashbery76: Rantz--What's the race your most happy with.
PFPulse: In the combat screen, is there going to be a sort of toggle...as in you can have the ship art, or 'harpoon' like symbols for easy recognition?
Rantz: ash, you want me to pick one?!?
ParadoxZer: :crazy
Rantz: dear lord...
Sabaron: Pick three, maybe?
Rantz: hmmm... I like all of them... I have a soft spot for the Ichthys, I really like how the insects turned out, and I like the rass an awful lot...
Crazy_Ivan80: pick all of them :-)
Rantz: PF, we're working all that out now
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PFPulse: excellent
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PFPulse: and bravo on all the good work so far!!
Xentax: moo
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Crazy_Ivan80: moo Xentax
Palpatine: how long will a space battle between two big ships (eqally armed) last (for the player) ?
Xentax: just 2 ships, or 2 task forces?
Palpatine: hmmm 2 titans
Sabaron: I think he said "two big ships"
PFPulse: When will the music composer be unveiled? Or will we not know that til release time?
Crazy_Ivan80: there are several sizes of 'big ships'
Crazy_Ivan80: he has been unveiled
Rantz: Palpatine, the largest battle should be resolved inside of 10 minutes
Sabaron: The composer is Brian Williams
PFPulse: really?!
Crazy_Ivan80: see
Palpatine: BIIIIIIIIIIIIIIIIIIIIIIG Ship one step under doom star
PFPulse: I must have missed that
PFPulse: thanks ivan
Rantz: PF, I revealed his name today...
Crazy_Ivan80: there is no doom star anymore
Poettie: what?
ashbery76: I've been playing civ3 and the turn time is terrible with 16 civs, will moo3's be faster.
Crazy_Ivan80: no problem, it got said before this server crashed and then again on hte Delphi chat
Rantz: the composer is Brian Williams, known for his work with Graham Ravell on films like the Crow and the Siege...
Xentax: i thought rt-combat was limited to 5 minutes, rantz...did that change?
Rantz: as well as his work with industrial and Dub bands like throbbing gristle
Poettie: what are now the biggest ships?
Palpatine: ups but i wanna destroy planets !!!! Whith BIG laser :)
Xentax: leviathan is the largest ship hull, isn't it?
Sabaron: Yep
Crazy_Ivan80: the Siege: is that the movie in New York? (because I think I'm confusing it with a movie on a battleship)
Xentax: yeah
Poettie: you look too much farscape ... :-))
Xentax: the battleship one is "under siege"
Crazy_Ivan80: okay
PFPulse: yes ivan, Under siege is on the battle ship
Crazy_Ivan80: Now I can place Brian Williams too
Rantz: Ivan, yes that's right
Crazy_Ivan80: tnx
Rantz: ash, yeah large map games in Civ II are pretty... long
Rantz: Xen, worst case scenario...
Sabaron: IFP's for AI should shorten the turns, because they can't tweak everything, right?
Rantz: more common is 2 minutes
Xentax: i'm hoping moo3 will be faster than civ games on large maps because you won't have to display all the unit movements...
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PFPulse: or micromanage all those colonies...
Xentax: well all that micromanagement still HAPPENS, it's just (mostly) handled by the subordinate AIs for ALL of the empires
Crazy_Ivan80: ooh yeah, i've encountered this too. by the time a turn in the late Civ3 game is ended I'm as old as a civilisation
Poettie: i hope space combat will be shorter. an 100+ vs. 100+ fleet from moo2 was the reason of many shopping tours :-))
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Crazy_Ivan80: moo kallisti
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Xentax: rantz said 10 minutes tops poettie
Xentax: assuming the game doesnt cut it off at 5
Poettie: cool
kallisti_dk: moo y'all
Xentax: and that'd be a 768v.768 engagement, more if either or both sides have reinforcements
Sabaron: moo
Poettie: sorry, i can't read everything. thx xentax
Sabaron: So, what happens if a battle goes over the time limit? Is it assumed to be "in progress" and continued next turn?
Xentax: bioharvest datadump up on the forums
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barmor: :alien
Poettie: 10 min are enough to get a cup of coffee ... :-))
Palpatine: in how many ways can you win the game ???
Rantz: ok, any other questions before I get back to work?
Rantz: 5 victory conditions
Sabaron: Well, my battle time question...
Palpatine: or lose it
Poettie: Rantz, are you married? :-))
PFPulse: So Rantz, whats the deal with these harvesters ;-)
Rantz: Sab, no there's some tricks being used to make sure battles are resolved in that time, but they are not truncated
Sabaron: You lose if someone else wins or if your empire is destroyed.
Rantz: Poe, yes I am, with four daughters
Sabaron: So there is no hard-coded time limit? Ok, I'm not worried. I know huge fleet battles won't be the norm
nerd: 4 :o

Poettie: 4 daughters? try to make an boy? ;)
Rantz: PF, the harvesters are in the game...
ashbery76: How's the orion senate visually represented in the game.
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Rantz: Poe, no that's it for me... 4 children under the age of four is quite enough of a challenge
PFPulse: hehehe, I figured they would be, but now it is confirmed!!
Rantz: ash the senate is both a physical body and a diplomatic body.
Rantz: meaning that there is a building that is the senate...
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Rantz: but there are also 'senate teleconferences
Palpatine: will you bring some goodies out in the future like mp3 or more pictures
Sabaron: So is it like a big table with delegates sitting around? (Ith'kul, the Harvester delegate, rises and speaks!)
ashbery76: cool
Rantz: we're going to put some music up soon and if I get some time this weekend, I'm going to do a dev diary for gamespy
Sabaron: Mmmmm... delicious. Thanks Rantz!
Rantz: sab, no you'll have to wait and see on it
Sabaron: Hey, is Santa Rosa close enough to come see the elephant? I'm good at breaking rules systems... ;)
Palpatine: ?!?!?!?!?!!!!!!!
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Rantz: santa rosa? have no idea where that is
Palpatine: on how many CD´s will MoO3 come out ?
Sabaron: 60 miles north of San Fran
Rantz: Palp, we're thinkling it'll be 2 CDs
Palpatine: ok
Rantz: Sab, that's WAY north of us
Sabaron: Hehe I know...
Poettie: 2 CD's? how many mins vids are in the game? ... :tasty
ashbery76: Have you seen Davros in Dr who, he looks a bit like the new psilon.
Sabaron: Still, it'd be worth it :)
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wertrew: SERVUS!!!
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nerd (zu wertrew): english please
PFPulse: Rantz, what were you're main inspirations when creating the new races?
Palpatine: will there still be the Creative Skill (for races) which i think was a to big advantige
Crazy_Ivan80: could you use either one of those disks to go multiplay in a LAN?
wertrew: hi people
Sabaron: No creative pick, Palpatine. Check Racial Picks data dump
Rantz: poe... the intro movie is about 3:30 minutes... each alien has about 5 minutes of video for politics...
Crazy_Ivan80: I know each player will need an official copy, but of you have 2 disks...
Poettie: thx
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Palpatine: ok
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Crazy_Ivan80: 3:30min intro :o wow
Rantz: PF, pretty much everything...
wertrew (zu nerd): ähm sachma labern die wirklich über moo3???
PFPulse: Ivan, I think the more apprpriot response is
Rantz: old sci-fi, classic movies, science and nature channels, speculative xeno biology...
Rantz: a lot of stuff went into it
Poettie: what das drool mean?
Crazy_Ivan80: didn't see the smiley foor that
ParadoxZer: AGH
Poettie: das=does :)
ParadoxZer: I got dropped from the Chat.
Rantz: Ivan, yeah we ran through the rough animatic and sequences yesterday... it's a brute length
Xentax: drool means "wow"
Sabaron: or saliva
ashbery76: I'm glad the races look ALIEN unlike a lot of sci fi tv shows.
Xentax: literally saliva, yes
ParadoxZer: Oh well.
Crazy_Ivan80: or both :-)
Rantz: so this is a german site, right?
Xentax: but in context, the person is wow'd
ParadoxZer: Yep
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Palpatine: yes
Rantz: my sister lives in germany
nerd: where?
Palpatine: where
Sabaron: Ja, ist Deutch
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PFPulse: thanks xen, I didn't quite know how to define that.
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ParadoxZer: So, Rantz, has anyone asked who dropped the picture of the Harvester ship yet?
Rantz: outside frieburg (sp?)
Sabaron: I did. Irene said Rantz did it.
Poettie: freiburg?
nerd: ah, freiburg ...
Rantz: Paradox, yeah I know how it happened... it's been dealt with
ParadoxZer: I thought they were hush-hush.../
ParadoxZer: Ok.
ParadoxZer: I'm thankful, regardless.
Xentax: they'll probably not even include that hull now, if he's that upset about it ;)
ParadoxZer: :spin
Rantz: <---never been overseas despite the fact his sister lives in germany
Sabaron: Irene said you did it, Rantz.
Killot: So how come no Tachedi or Eoladi picks yet Rantz?
Rantz: I didn't do it...
Xentax: so rantz, what can i get you for an x-mas present if you get us a planetscape screenshot? ;)
Rantz: Kill because we're finishing the animations for them
Palpatine: i too LOL

Xentax: how does one change text color?
Rantz: brb
Palpatine: click on farbe below
Poettie: who for example @ wertrew
Palpatine: to change color
Sabaron: Click "Farbe" at the bottom of the screen
Xentax: ahh, farbe, the method name is setcolors...i'd just guessed that when you said it ;)
Killot: Any plans to release battle footage anytime soon?
wertrew: with /col green , for example
Sabaron: Rantz isn't here. He'll be back soon
Xentax: test
Poettie: :pukey
nerd: no, /farbe hex_code
Xentax: there
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wertrew: doch nerdi es geht auch so
Poettie: igitt
PFPulse: Anyone who knows, what style is Brian Williams' music? I am just having a hard time placing it.
Palpatine: ok tell me how mean/intellegent the AI Empires can get ?
Xentax: the soundtrack for the siege and the crow, among others
nerd (zu wertrew): ja, früher ging das nich
Poettie: classic?!??!?!
Rantz: ok, back
Crazy_Ivan80: Wertrew, get rid of that red! Aaargh
Crazy_Ivan80: my eyes
wertrew (zu nerd): ja aber jetzt schon...
Crazy_Ivan80: better :-)
Rantz: kill, no battle footage until around feb at the earliest
Joe_arbeitet: Is it ever necessairy to form fleets of diffrent ships. What would be the disadvantage of a only-carrier fleet. Have some ships boni against others in defence, attack etc, like paper-stone-scissor-principel, or is it only a question of the equipment? Is t
wertrew: ;D
Palpatine: ok tell me how mean/intellegent the AI Empires can get ?
Xentax: http://www.epitonic.com/artists/lustmord.html
Xentax: try that for some sample music everyone
kallisti_dk: When will we see new interface pics?
Poettie: lustmord?
Rantz: thanks Xen
PFPulse: The ship art in the CGW preview looks really good Rantz. As does the UI. Barvo.
PFPulse: err bravo

Rantz: Kalli, prolly in a week or two... when the new dev diary goes up
Killot: Who here will buy the game as soon as it is released aside from me?
Rantz: thanks PF
Rantz: lustmord is Brian Williams' industrial/dub band
ParadoxZer: Can you give us a general idea about the mood of the music?
Xentax: i'll preorder as soon as there's a REAL preorder date
Crazy_Ivan80: all of us i guess
ashbery76: Are the leader picture's generic or do some look different.
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ParadoxZer: Are there seperate themes for different races? Etc.
PFPulse: so from the description, 'dark ambiant' I like that thought
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Crazy_Ivan80: I'll just wait 'till i can get my box in the shop
Sabaron: Yes, seperate themes for seperate races (Trying to keep load off Rantz)
ParadoxZer: That's so cool.
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PFPulse: To kind of second ahsbery's question, Is there going to be a noticable, yet subtle, differance between say, Human empire 1's diplo screen and human empire's 2 screen?
Xentax: i think they WANT there to be...not sure if they settled on one or not
Rantz: PF, we're still looking at how we're going to do that without doing insane amounts of work
Xentax: i know they were working on something to distinguish empires in combat in the same way, rihgt?
Sabaron: It'd suck to do 16 different interfaces for each race just incase everyone pics the same one.
Xentax: yeah no kidding
Rantz: try 32...
Xentax: and since we're talking animations here, not just static...
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PFPulse: Maybe just different hats? Or highlights in clothes? Minor color variences? That kind of thing?
Sabaron: 32 Empires at once?
Rantz: because hypothetically you can set it up so that all human players and AI players are the same race
Xentax: right...they'd have to re-render and SHIP a whole set of animations that way
Rantz: Xen, exactly
Xentax: maybe make ... 2 or 3 of each, and make the player that does that just live with 32 empires that look like only 3 ;)
ashbery76: The Empire icon-flag would be enough
kallisti_dk: what about the names of empires, if I play as the humans, will it just be "The Human Empire", and what about the other human empires, it could quickly become confusing!
Xentax: if you could work a flag into every diplo screen
Xentax: i think you can name your empire not unlike civ3, but i dunno
Sabaron: 32 empires at once... wow. I thought it was only 16... I think the flag idea would work. ;D
Xentax: you START with 16...more can form from civil war, etc
Rantz: you can name your empire
Xentax: so you'll never have more races than those initial 16, but there could be 32 empires among those races
Sabaron: Excellent: My human empire will be "The Harvester Empire"
Palpatine: will the leaders talk to you (for orders or advice) and how, Will there be stupit leaders (Who are doing all wrong), Can advisors be bought from a rival player ???

Poettie: my empires in moo2 called "Poetties" ;D
Sabaron: Or Psilons could be "The Sakkra Confederacy" :-))
kallisti_dk: what if my empire splits in a civil war, will the game pick a random name from a list for the other halfXentax (zu Palpatine): you can ... well, "favor" or "disfavor" leaders
Xentax: you cant trade between empires, but there will be event cards that give leaders, and those could be played on you by other empires
Crazy_Ivan80: WOE be with you
Palpatine: oooooooook
Xentax: and there will definitely be incompetent leaders
Palpatine: lol
Xentax: i mean, one could argue that competent leadership is the exception, not the rule
Palpatine: especeally on the beginning or
Xentax: no, random, i think
PFPulse: Are the 'alien languages' and 'translator' petty much all done and implimented?
ashbery76: There are evil leaders as well i noticed
Sabaron: Are you basing the language that humans speak on any earth language?
Xentax: well, corrupt, at least
Palpatine: hmmm i think that will be funny
Xentax: rantz said once that it's...derived from a language..but you wouldnt easily recognize it
Crazy_Ivan80: english maybe :Dµ
Xentax: the humans definitely WONT speak normal english though
Crazy_Ivan80: as spoken by a 4 months old toddler :D
Xentax: THAT would be funny
Xentax: like the little girl in monsters, inc.
Xentax: "mike wacowski"
PFPulse: ship go boom? hehehe
Poettie: "ohne holland fahrn wir zur wm"
Sabaron: Will the languages be consistant? If a harvester says "Ick bahkni ztho", meaning "Pretty car there", will "Ick" always be used for pretty? Is this question clear?
Crazy_Ivan80: blableblehblebrrrrprrt
Admin: :dragon
nerd (zu Poettie): *lol*
Xentax: shiny!
Poettie: lol
Admin: ;D
ashbery76: Sabaron:No
Crazy_Ivan80: there be drangons (but only in events)
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Crazy_Ivan80: cool tho
Xentax: beware of dragons, for you are crunchy and taste good with catsup
Crazy_Ivan80: the other white meat
Palpatine: OK i have an last and for me very important question: Does the AI EMPIRES cheat (better resorces, faster building) and when yes at what difficulty level ???
Xentax: what do you call a 25 foot long dragon when you meet him face to (snout?) face?
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Xentax: i dont think that's been settled yet palpatine...they have to figure out how much 'help' they'd need, first
Poettie: @ Xentax are you a girl?
Sabaron: Moo Irene
nerd (zu qsi_ijm): hello again
Xentax: nope
Xentax: moo irene
Xentax: i'm not sure what prompted you to ask, either...
Palpatine: ok thanx for the strit answer Xentax
Crazy_Ivan80: lol
Poettie: no, thats what i say when i'm faced to the dragon
Palpatine: stait
Xentax: oh, lol
Crazy_Ivan80: lolol
Xentax: the correct answer is "whatever he wants"
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Joe_arbeitet: Will there be (beside manual, game CD, advertising) other additions in the game box (little miniature, small comic, design sketchs etc) or will the game be released in a DVD Box? got already some infos on that?
Xentax: ;D
Xentax: there's persistent talk of a collector's edition...
Sabaron: Probably have to talk to Infogrames about that
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Crazy_Ivan80: with the fat manual that's rumoured to be released with it.... probably a biggy
qsi_ijm: Infogrames is in charge of releases.
Joe_arbeitet: Allows the MoO3 code fanmade mods, scenarios, crusades?
Joe_arbeitet: these are just some questions out of our forum
PFPulse: I hope the manual is ringbound, like the janes flight sims manuals, makes a big book a little easier to read.
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Rantz: In europe, the game will be in a 'collectors' style DVD box
Rantz: in america, standard box, manual, CD, etc
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Crazy_Ivan80: but they'll have the same contents i hope: Manual, CD's
Corny: hi@all
qsi_ijm: Does 'america' include Canada? ;)
nerd: hi
Palpatine: i would appreceate a big handbook (at best with some story in it)
Corny: is the fanchat still going on?
Sabaron: Yep.
nerd: yeah, sure
ashbery76: No Special edition like civ3 then
qsi_ijm: that was a Q for Rantz.
PFPulse: Isn't Alan trying to put the design doc into the Encyclopedia Galactica?
Sabaron: Here a manual question: Will the manual be useful? I remember that Moo2 had a big manual, but the ingame help was so good that when I read the manual I already knew everything in it.
Rantz: america, is the continent Irene...lol
Rantz: including south america as well


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